Welcome

CSS 305 -  Interdisciplinary Information Technology:
Computer Animations

Spring 2004        

          Room: UW2-140

          M/W: 11:00 – 1:05pm

 

CSS305       Computing and Software Systems        UW Bothell   

 

 

Announcements:

 

 


If you are just “checking things out”, thank you for your interest.

 

¨        Click here for more detailed introduction to this class.

 

¨        Here is a 10 minutes movie of what this class is all about:

Here is the hi-res version (34 MByte)

Here is the low-res version (5 MByte)

 

¨        Here are some of the final projects we worked on in Spring 2004 (due to disk quota limitations, only some of the projects are shown here).

 

Yes, it is true that all animations are created by students (most) with no-prior background in computer animation! And, it is also true that this class is open only to non-CSS students.


For Spring 2004 CSS305 students:

 

  • We are DONE!! Here is a something I put together telling ourselves our story … a short 5 minute movie, Large High Quality Version (36MB), or Smaller Version (4.7MB). I use Michael’s and Christina’s Project 4 in the last clip because their Project 4 are significantly different from their final projects. Don’t worry, your final projects will be on-line … soon!

 

  • Your final grade is here! You are identified by the last 4 digits of your student id. Please let me now if you see any problems.

 

Other Announcements:

 

 

 

 

 

Syllabus:

 

Instructor: Kelvin Sung

Phone: (425) 352-5420

Email: ksung@u.washington.edu

Office Hours:  Wednesday 1-3pm

                        (or by appointment)

Office: UW1-339

 

We will be learning:

In this course we will use the creation of computer generated animations as means to study the field of Computer Graphics. Specifically, we will study the essential foundations of Computer Graphics: Modeling, Rendering, and Animation. We will acquire the knowledge behind each of these foundations with hands-on experimentation and practices. Through these interactions, we will gain in-depth understandings of how special effects in mass media are created. At the same time, we will become more confident computer users with comprehensive appreciation for sophisticated modern applications and how information is organized on modern computer systems.

 

Textbooks:

Required Text:

Michael O’Rourke, Principles of Three-Dimensional Computer Animation 3rd edition, Norton & Company, 2003.

 

Reference Tutorial (there are 20 copies of this book on-reserved in the library):

Learning Maya 5 | Foundation, Maya Press, ISBN: 1-894893-34-4, 2003.

 

Reference Text:

·        Dariush Derakhshani, Introducing Maya 5: 3D for Beginners, Sybex, 2003.

·        Isaac Kerlow, The art of 3D Computer Animation and Effects 3rd edition, John Wiley & Sons, 2003.

·        Anne Morgan Spalter, The Computer In the Visual Arts, Addison Wesley, 1999.

 

Grading:

Final Project                                                                 25%
Projects Assignments (4-5)                                           55-65%

                        In-class Quiz (4-6)                                                       10-20%

 

Approximated Schedule:

 

Week

Topics

Readings

Date

Assignment

1

History of Computer Animation

Chap 1
LMF:1, 2 & 3

Mar 29

Assign: Project 1

 (5% - on using the Tools) My Project 1 Report

 

Intro to Modern Animation Tools

Mar 31

2

Guest Lecturer: Christopher Gildow
Topic: Principles of Artistic Evaluation

Chap 2

LMF: 5 & 6

(Reading only)

Apr 5

Due: Project 1

Assign: Project 2 (15% - on Modeling) My Project 2 Report

 

Modeling: Coordinate Systems and Transformations

Apr 7

3

Modeling: Common Techniques and

Modeling: Grouping/Hierarchies

Chap 2
LMF: 12 (stop at p225)

LMF: 13 (stop at p263)

Apr 12

 

Apr 14

4

Rendering: Camera and 3D Viewing

Chap 3

LMB: 11

 

Apr 19

Due: Project 2

Assign: Project 3 (18% - on Rendering) My Project 3 Report

Apr 21

5

Rendering: Lighting/Shading/Texturing

Chap 3

LMB: Finish 12 & 13

Apr 26

 

Apr 28

6

Rendering: Batch image generation

Animation: Keyframing and Interpolation

 

May 3

Due: Project 3

Assign: Project 4 (on Animation)

May 5

7

Animation: Driven Keys, Constraints, Motion Path

Chap 4

LMF: 9 & 10

May 10

Due: Project 3

Assign: Project 4 (on Animation) My Project 4 Report

May 12

8

Guest Lecturer: Constantin Behler (UWB)
Topic: Telling Story with Camera

Animation: Joints, Skinning

 

May 17

 

May 19

9

Guest Lecturer: Pauline Ts’o (Rhythms & Hues)

Topic: A Peek Behind the Digital Curtain

Chap 4

May 24

Assign: Final Project

Animation: Final wrap up

May 26

10

Memorial Day: No Class

 

May 31

 

Due: Project 4

 

In-Class Quiz on Animations

Jun 2

11

Final Project Demonstrations (in class)

 

Jun 9

 

 

*Chapter numbers are reference to our textbook.

*LMF #–Refers to Learning Maya Foundation 5 Lesson #

·        Here are some general information/policies for this class

·        If you have a disability and wish to discuss academic accommodations, please contact Rosa Lundborg at Student Affairs (425-352-5307) as soon as possible. I will coordinate with the University to ensure that the appropriate accommodations are made in this class.

·        If you have any problem with this course, please talk to me as soon as possible.  Please let me help in anyway I could, but I have to know there is a problem. If you should fall behind in this class, it will be difficult to catch up.

 Kelvin Sung  |   Kelvin's Research Page  |   CSS Home  |   UW Bothell  |   UW Seattle


UWB Home
18115 Campus Way NE
Bothell, WA 98011-8246

(425) 352-5000
(425) 352-5303 (TDD)

*


University of Washington, Bothell
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Comments to Kelvin Sung: ksung@u.washington.edu
Information about UWB: uwbothel@u.washington.edu

Last updated: April 2004 KS