Welcome

CSS 305 -  Interdisciplinary Information Technology:
Computer Animations

          Kelvin Sung (ksung@u.washington.edu)

 

CSS305       Computing and Software Systems        UW Bothell   

CSS305: Computer Animations

Spring of 2004 was the first time this class is offered. Here are some background information that I hope will help you determine if this class is right for you.

 

  1. We will learn about the discipline of Computer Graphics and Computer Animation. To practice what we learn, we will create simple 3D computer models like the ones we see here (created by students in Spring 2004 CSS305).

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  1. As final projects for this class (1-2 students to a group), we create short computer animations telling simple stories. After this class, you will understand what is the basic process involved in the creation of special effects in mess media (e.g. movies, and/or computer games). The following are sample final projects created by students from Spring 2004 CSS305. You can click on the images to see the animation, be patient, the animations can be quite large (few MB).

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  1. One of the main goals of this course is to ensure we learn and appreciate the full spectrum of media content creation in communication of ideas. For example, in Spring 2004, we have invited these guest lecturers:

 

Christopher Gildow (Local Artist, and Adjunct Faculty with CCC)

            Come talk to us about artistic perspective of 3D media contents.

 

Professor Constantin Behler (IAS, UWB)

Come talk to us about media based story telling, organization, evaluation.

 

Pauline Tso (Co-founder of Rhythm and Hues Studios)

            Come talk to us about how professionals use this stuff to make real things.

 

  1. We are not going to learn about any specific software packages. However, we will use the Maya software package to learn about the process of 3D computer animation media content creation. This is the software system that was awarded the 2002 Academy Award for Scientific and Technical Achievement for: “significant and dominant impact on the motion picture industry”.

 

  1. The resources (nice hardware video/graphics cards and Maya software system) used in this course are funded by the ASUWB. Come check out what your Student Government is doing for you!

 

  1. This course is designed specifically for non-technical students. There will be no software programming involved. This course is NOT opened to students in the CSS program. If you have any question regarding to this course, please contact Kelvin Sung.

 

  1. Finally, if you have not already done so, check out this 10-minute movie about this class …
                Here is the hi-res version (34 MByte)

                        Here is the low-res version (5 MByte)

 

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Last updated: June 2004 KS