< CSS 430 - Program 1: System Calls and Shell

CSS 430
Program 1: System Calls and Shell

Due Date: See the syllabus


0. Attention

This series of programming assignments is a step-by-step implementation of OS simulator in Java. Since all the assignments were comprehensively designed and linked to each other, it is quite difficult to drastically change their questions every quarter. Thus, if you were to contact with the former CSS430 students, you might get the answers, which is nevertheless considered as plagiarism.

Please note that you must independently work on all programming assignments except the final project. The instructor keeps the code of all the former students in his database, compares your code with the database contents, and will never tolerate any academic dishonesty. In fact, some students have been sent to the vice chancellor's office when their plagiarism were found.

1. Purpose

This assignment intends (1) to familiarize you with Linux programming using several system calls such as fork, execlp, wait, pipe, dup2, and close, and (2) to help you understand that, from the kernel's view point, the shell is simply viewed as an application program that uses system calls to spawn and to terminate other user programs. You will also become familiar with the ThreadOS operating system simulator in part 2 of this assignment.

2. Shell

This section explains the behavior and the language syntax of the Unix shell.

Command interpretation

The shell is a command interpreter that provides Unix users with an interface to the underlying operating system. It interprets user commands and executes them as independent processes. The shell also allows users to code an interpretive script using simple programming constructs such as if, while and for, etc. With shell scripting, users can create customized automation shell tasks.

The behavior of shell simply repeats:

  1. Displaying a prompt to indicate that it is ready to accept a next command from its user,
  2. Reading a line of keyboard input as a command, and
  3. Spawning and having a new process execute the user command.

The prompt symbols frequently used include for example:

hostname$
or in the case the UWB Linux lab servers, a host name followed by a ':' symbol, and a '~' for the current user as follows:
csslab:~$

How does the shell execute a user command? The mechanism follows the steps given below:

  1. The shell locates an executable file whose name is specified in the first string given from a keyboard input.
  2. It creates a child process by duplicating itself.
  3. The duplicated shell overloads its process image with the executable file.
  4. The overloaded process receives all the remaining strings given from a keyboard input, and starts a command execution.

For instance, assume that your current working directory includes the a.out executable file and you have typed the following line input from your keyboard.

csslab:~$ ./a.out a b c

This means that the shell duplicates itself and has this duplicated process execute a.out that receives a, b, and c as its arguments.

The shell has some built-in commands that changes its current status rather than executing a user program. (Note that user programs are distinguished as external commands from the shell built-in commands.) For instance,

csslab:~$ cd public_html
changes the shell's current working directory to public_html. Thus, cd is one of the shell built-in commands.

The shell can receive two or more commands at a time from a keyboard input. The symbols ';' and '&' are used as a delimiter specifying the end of each single command. If a command is delimited by ';', the shell spawns a new process to execute this command, waits for the process to be terminated, and thereafter continues to interpret the next command. If a command is delimited by '&', the shell execution continues by interpreting the next command without waiting for the completion of the current command.

csslab:~$ who & ls & date
executes who, ls, and date concurrently. Note that, if the last command does not have an delimiter, the shell assumes that it is implicitly delimited by ';'. In the above example, the shell waits for the completion of date. Taking everything in consideration, the more specific behavior of the shell is therefore:

  1. Displaying a prompt to show that it is ready to accept a new line input from the keyboard,
  2. Reading a keyboard input,
  3. Repeating the following interpretation till reaching the end of input line:

I/O redirection and pipeline

One of the shell's interesting features is I/O redirection.

csslab:~$ a.out < file1 > file2
redirects a.out's standard input and output to file1 and file2 respectively, so that a.out reads from file1 and writes to file2 as if it were reading from a keyboard and printing out to a monitor. Another convenience feature is pipeline.
csslab:~$  command1 | command2 | command3
connects command1's standard output to command2's standard input, and also connects command2's standard output to command3's standard input. For instance,
csslab:~$  who | wc -l
first executes the who command that prints out a list of current users. This output is not displayed but is rather passed to wc's standard input. Thereafter, the wc is executed with its -l option. It reads the list of current users and prints out #lines of this list to the standard output. As a result, you will get the number of the current users.

Shell implementation techniques

Whenever the shell executes a new command, it spawns a child shell and lets the child execute the command. This behavior is implemented with the fork and execlp system calls. If the shell receives ";" as a command delimiter or receives no delimiter, it must wait for the termination of the spawned child, which is implemented with the wait system call. If it receives "&" as a command delimiter, it does not have to wait for the child to be terminated. If the shell receives a sequence of commands, each concatenated with "|", it must recursively create children whose number is the same as that of commands. Which child executes which command is a kind of tricky. The farthest offspring will execute the first command, the grand child will execute the 2nd last, and the child will execute the last command. Their standard input and output must be redirected accordingly using the pipe and dup2 system calls. The following diagrams describe how to execute "who | wc -l", and how to use the pipe system call.




3. ThreadOS

ThreadOS is an operating system simulator that has been designed in Java for our CSS430 course. You need a working knowledge of ThreadOS in order to work on the assignment in part 2. The basic features will be explained in the 2nd week's lecture. If you have understood the features discussed in the lecture, you may skip to Section 4, Statement of Work.

Through this series of assignments, you are to implement and/or to enhance some portions of ThreadOS. ThreadOS loads Java programs that have been derived from the Thread class, manages them as user processes, and provides them with some basic operating system services. Those services include thread spawn, thread termination, disk operations, and even standard input/output. ThreadOS receives all service requests as a form of simulated interrupt from each user thread, handles them, and returns a status value to the interrupting thread.

Structure

ThreadOS consists of several components:

Component Java/Class Description
Boot Boot.java invokes a BOOT system call to have Kernel initialize its internal data, power on Disk, start the Scheduler thread, and finally spawn the Loader thread.
Kernel Kernel.java receives an interrupt, services it if possible, otherwise forwards its request to Scheduler or Disk, and returns a completion status.
Disk Disk.java simulates a slow disk device composed of 1000 blocks, each containing 512 bytes. Those blocks are divided into 10 tracks, each of which thus includes 100 blocks. The disk has three commands: read, write, and sync detailed in the assignment 3, 4, and 5.
Scheduler Scheduler.java, TCB.java receives a Thread object that Kernel instantiated upon receiving an EXEC system call, allocates a new TCB(Thread Control Block) to this thread, enqueues the TCB into its ready queue, and schedules its execution in a round robin fashion.
SysLib SysLib.java is a utility that provides user threads with a convenient style of system calls and converts them into corresponding interrupts passed to Kernel.


To start ThreadOS, simply type:

csslab:~$ java Boot
            ThreadOS ver 1.0:
            Type ? for help
            threadOS: a new thread (thread=Thread[Thread-3,2,main] tid=0 pid=-1)
         -->
Boot initializes Kernel data, powers on Disk and starts Scheduler. It finally launches Loader that then carries out one of the following commands:

? prints out its usage.
l user_program starts user_program as an independent user thread and waits for its termination.
q synchronizes disk data and terminates ThreadOS

Note that Loader is not a shell. It simply launches and waits for the completion of a user program (which may behave as a shell). From ThreadOS' point of view, there is no distinction between Loader and the other user programs.

User Programs

A user program must be a Java thread. Java threads are execution entities concurrently running in a Java application. They maintain their own stacks and program counter but share static variables in their application. At least one thread, (i.e., the main thread) is automatically instantiated when an application starts a main function. Threads other than the main thread can be dynamically created in the similar way to instantiate a new class object using new. Once their start method is called, they keep executing their own run method independently from the calling function such as main. Java threads can be defined as a subclass of the Thread class.

The following Java thread prints out a word given in args[0] repeatedly every loop number of dummy iterations. The loop is given in args[1].

If you write the following main function:

it will instantiate two PingPong threads, one printing out "ping" every 10000 dummy iterations and the other printing out "PING" every 90000 dummy iterations.


ThreadOS Loader actually takes care of this thread-instantiating part of main function. Once you invoke ThreadOS, Loader waits for a l command, say "l PingPong ping 10000" . Then, it will load your PingPong class into the memory, instantiate its object, pass a String array including ping and 10000 as arguments to this thread, and wait for its termination. Note that in general Java threads can receive any type of and any number of arguments, however ThreadOS restricts its user programs to receive only a String array as their argument.


Java itself provides various classes and methods that invoke real OS system calls such as System.out.println and sleep. Since ThreadOS is an operating systems simulator, user programs running on ThreadOS are prohibited from using real OS system calls. Prohibited classes include but are not limited to:

  • java.lang.System
  • java.lang.Thread
  • java.io.*

  • Instead, user programs are provided with ThreadOS-unique system calls including standard I/O, disk access, and thread control. Therefore, System.out.print( word + " " ); should be replaced with one of ThreadOS-unique systems calls:

    SysLib.cout( word + " " );

    While Java threads can be terminated upon a simple return from their run method, ThreadOS needs an explicit system call to terminate the current user thread.

    SysLib.exit( );
    Thread termination is a part of thread control, thus is one of the ThreadOS services. Since the above example of user thread falls into an infinite loop, we need to revise it so that this example code safely terminates the invoked thread and resumes Loader.

    System Calls

    ThreadOS Kernel receives requests from each user thread as interrupts to it. Such an interrupt is performed by calling:

    Kernel.interrupt( int interruptRequestVector, 
             int trapNumber, 
             int parameter, 
             Object args );

    where interruptRequestVector may be

    trapNumber specifies a request type of software interrupt such as

    parameter is a device-specific value to control each device; and

    args are arguments of each interrupt request.

    Since this interrupt method is not an elegant form to a user program, ThreadOS provides a user program with its system library, called SysLib that includes several important system-call functions as shown below. (Unless otherwise mentioned, each of these functions returns 0 on success or -1 on error.)

    1. SysLib.exec( String args[] ) loads the class specified in args[0], instantiates its object, simply passes the following elements of String array, (i.e., args[1], args[2], ...), and starts it as a child thread. It returns a child thread ID on success, otherwise -1.
    2. SysLib.join( ) waits for the termination of one of child threads. It returns the ID of the child thread that has woken up the calling thread. If it fails, it returns -1.
    3. SysLib.exit( ) terminates the calling thread and wakes up its parent thread if this parent is waiting on join( ).
    4. SysLib.cin( StringBuffer s ) reads keyboard input to the StringBuffer s.
    5. SysLib.cout( String s ) prints out the String s to the standard output. Like C's printf, it recognizes '\n' as a new-line character.
    6. SysLib.cerr( String s ) prints out the String s to the standard error. Like C's printf, it recognizes '\n' as a new-line character.
    7. SysLib.rawread( int blkNumber, byte[] b ) reads one block data to the byte array b from the block specified by blkNumber.
    8. SysLib.rawwrite( int blkNumber, byte[] b ) writes one block data from the byte array b to the block specified by blkNumber.
    9. SysLib.sync( ) writes back all on-memory data into a disk.

    In addition to those system calls, the system library includes several utility functions. One of them is:

    1. public static String[] SysLib.stringToArgs( String s ) converts a space-delimited string into a String array in that each space-delimited word is stored into a different array element. This call returns such a String array.

    Other components

    These components include Scheduler and Disk. They will be explained in details as you will need to hack them in the assignments 2 - 5. What you need to know for the assignment 1 is only how to get started and finished with ThreadOS, all of which have been introduced above.

    4. Statement of Work

    Part 1: Linux System Programming

    Code a C++ program, named processes.cpp that receives one argument, (i.e., argv[1]) upon its invocation and searches how many processes whose name is given in argv[1] are running on the system where your program has been invoked. To be specific, your program should demonstrate the same behavior as:

    $ ps -A | grep argv[1] | wc -l

    Implement processes using the following system calls:

    1. pid_t fork( void ); creates a child process that differs from the parent process only in terms of their process IDs.
    2. int execlp( const char *file, const char *arg, ..., (char *)0 ); replaces the current process image with a new process image that will be loaded from file. The first argument arg must be the same as file.
    3. int pipe( int filedes[2] ); creates a pair of file descriptors (which point to a pipe structure), and places them in the array pointed to by filedes. filedes[0] is for reading data from the pipe, filedes[1] is for writing data to the pipe.
    4. int dup2( int oldfd, int newfd ); creates in newfd a copy of the file descriptor oldfd.
    5. pid_t wait( int *status ); waits for process termination
    6. int close( int fd ); closes a file descriptor.

    For more details, type the man command from the shell prompt line. Use only the system calls listed above. Do not use the system system call. Imitate how the shell performs "ps -A | grep argv[1] | wc -l". In other words, your parent process spawns a child that spawns a grand-child that spawns a great-grand-child. Each process should execute a different command as follows:

    Process Command Stdin Stdout
    Parent wait for a child no change no change
    Child wc -l redirected from a grand-child's stdout no change
    Grand-child grep argv[1] redirected from a great-grand-child's stdout redirected to a child's stdin
    Great-grand-child ps -A no change redirected to a grand-child's stdin

    Part 2: ThreadOS Shell Design

    Code Shell.java, a Java thread that will be invoked from ThreadOS Loader and behave as a shell command interpreter.

    
          csslab:~$ java Boot
                ThreadOS ver 1.0:
                Type ? for help
                -->l Shell
                l Shell
                threadOS: a new thread (thread=Thread[Thread-6,2,main] tid=1 pid=0)
                shell[1]% TestProg1 & TestProg2 &
                   ... A concurrent execution of TestProg1 and TestProg2
                   ...  
                shell[2]% TestProg1 ; TestProg2
                   ... A sequential execution of TestProg1 and TestProg2
                   ...
                shell[3]% exit
                -->q
          csslab:~$

    Once your Shell.java is invoked, it should print out a command prompt:

    shell[1]%
    When a user types multiple commands, each delimited by '&' or ';', your Shell.java executes each of them as an independent child thread with a SysLib.exec( ) system call. Note that the symbol '&' means a concurrent execution, while the symbol ';' means a sequential execution. Thus, when encountering a delimiter ';', your Shell.java needs to call SysLib.join( ) system call(s) in order to wait for this child thread to be terminated. Since SysLib.join( ) may return the ID of any child thread that has been previously terminated, you have to repeat calling SysLib.join( ) until it returns the exact ID of the child thread that you wants to wait for.

    When a user types in the key word exit on the Shell command prompt the Shell program should exit cleanly so that the ThreadOS loader can load another ThreadOS application.

    You do not need to implement standard I/O redirection or pipes. You do not need to provide shell variables and programming constructs, either. Only the required functionality of your Shell.java is handling an arbitrary number of commands in a line. You may assume that commands, arguments, and even delimiters are separated by an arbitrary amount of spaces.

    To test your Shell.java, you can utilize PingPong.java that is found in the same directory as ThreadOS.

    Some possible test cases are shown below. Your Shell should handle at least these cases sa as others you utilize to test.

    
          Shell[1]% PingPong abc 100  ; PingPong xyz 50  ; PingPong 123 100
          Shell[2]% PingPong abc 50   ; PingPong xyz 100 & PingPong 123 100
          Shell[3]% PingPong abc 100  & PingPong xyz 100 ; PingPong 123 50
          Shell[4]% PingPong abc 50   & PingPong xyz 50  & PingPong 123 100
          

    Hints: In order to read a command line, you should use SysLib.cin( StringBuffer s ) that returns a line of keyboard input to the StringBuffer s. Parsing and splitting the line into words can be performed with the StringTokenizer class found in java.util. For the same purpose, you can also use the SysLib.stringToArgs( String s ) utility function which is much easier to use.

    5. What to Turn In

    1. Part 1 must include:
      
                  Your processes.cpp source code
                  An output when running your program vs. the actual system calls:
                  $ processes kworker 
                  $ ps -A | grep kworker | wc -l
      
                  $ processes sshd
                  $ ps -A | grep sshd | wc -l
      
                  $ processes scsi 
                  $ ps -A | grep scsi | wc -l
                 
    2. Part 2 must include:
      
                  Shell.java
                  An outputs when testing your Shell.java with PingPong.java for 
                  the test cases above.
      	   
    3. Report:
      Document how to test your Shell.java. Explain the algorithm of your processes.cpp and Shell.java in some statements, using some flowcharts, or whatever.
    4. Softcopy:
      processes.cpp and Shell.java

    gradeguide1.txt is the grade guide for the assignment 1.

    6. FAQ

    This website could answer your questions. Please click here before emailing the professor :-).