Direct3D Help:


 

The following are referenced to Direct X C++ documentation: under:

DirectX Software Development Kit ->

DirectX Graphics->

Direct3D 9->

 

 

 

 

 


1. Getting Started with Direct 3D


2. Drawing with Direct3D:

 

Rendering Primitives->

Read all in this subsection

Programming Guide ->
Getting Started ->
Direct3D Devices->

Primitives ->

Read all in this subsection

 

References ->
Direct3D Reference ->

Enumerations->

D3DRENDERSTATETYPE

D3DRS_SHADEMODE

D3DRS_FILLMODE

D3DRS_POINTSIZE

Function: pd3dDevice->SetRenderState(D3DRS_InterestedState, (DWORD *)&StateValue);

D3DPRIMITIVETYPE

D3DFILLMODE


3. D3D Matrix Processors:

       Programming Guide ->
Getting Started->
Transforms->
- Read all in this subsection


4. D3D Matrix Stack Support


5. D3D Texturing Support

Texture Coordinates->
- Read the main section, you do not need to read the subsections

Texture Resources->
Texture Blending->
- Read all the subsections