Direct3D Help:


 

The following are referenced to Direct X C++ documentation: under:

           

DirectX Software Development Kit ->

            DirectX Graphics->

                        Direct3D 9->

 

 

 

 

 


1. Getting Started with Direct 3D


2. Drawing with Direct3D:

 

                     Rendering Primitives->

                        Read all in this subsection

               Programming Guide ->
                 Getting Started ->
                   Direct3D Devices->

                     Primitives ->

                         Read all in this subsection

 

               References ->
                 Direct3D Reference ->

                    Enumerations->

D3DRENDERSTATETYPE

D3DRS_SHADEMODE

D3DRS_FILLMODE

D3DRS_POINTSIZE

Function: pd3dDevice->SetRenderState(D3DRS_InterestedState, (DWORD *)&StateValue);

D3DPRIMITIVETYPE

D3DFILLMODE        


3. D3D Matrix Processors:

·       Programming Guide ->
  Getting Started->
       Transforms->
                      - Read all in this subsection


4. D3D Matrix Stack Support


5. D3D Texturing Support

            Texture Coordinates->
                 
          - Read the main section, you do not need to read the subsections

            Texture Resources->
            Texture Blending->
                 
          - Read all the subsections