|
Useful Sites for Game Development |
The following are
sites that contain public domain (free) utility software or art work. Please be
extra careful and only download files that are explicitly marked as “free” or “public domain”. Remember you are responsible for the resources
contained in your games. If it contains anything illegal, you are responsible!
Portal to bunch of free resources:
§
http://gamemaking.indiangames.net/index_files/FreeSpritesforGames.htm
(watch it! Not all the sites referenced here provide copyrighted materials!!)
§
http://www.xnaresources.com/
Art work and Textures:
Art work:
§
http://www.mccannas.com/free/freeart.htm
§
http://www.ausmall.com.au/freegraf/freegrfa.htm
§
http://office.microsoft.com/en-us/clipart/FX101321031033.aspx?pid=CL100570201033
§
Textures:
Sprites Sheet:
§
http://www.molotov.nu/?page=graphics (please DO READ the copyright!!)
§
Composing of spritesheet from
individual images: http://www.ziggyware.com/weblinks.php?cat_id=12&weblink_item=3307
(from Aaron Amlag).
Background Art work:
§
http://www.celestial-art.net/
(From John Davis, scroll to the end
to see conditions of usage).
Utility programs for image editing:
§
Many of
the online art work are stored in (transparent) gif format. XNACS1Lib does not
understand gif format. I used the Exorcist program to convert gif to png for
textures. The Exorcist program can be downloaded from: http://www.nigels.com/exorcist/Download.html
§
Icons
are stored in .ico format. I used the IcoFX (http://icofx.ro) to convert my photograph to
icon.
§
Image
editing programs:
1.
http://www.gimp.org/
(from Kyle Gerrodette)
2.
Image editing program: http://aviary.com/home
(from John Davis)
Audio and Background Music:
Background music:
§
http://www.musopen.com/
(from Mikhail Elbert)
Audio effects (for audio
cue):
§
http://www.a1freesoundeffects.com/
Utility programs for audio
editing:
§
Audio
editor program: http://audacity.sourceforge.net/
(from Kyle Gerrodette). Hints from Joshua Bell on audio file size.
General Utilities:
§
Image/Video
capture:
Tutorial and Engines:
§
On
stencil buffer: http://blogs.msdn.com/shawnhar/archive/2007/05/17/transitions-part-three-stencil-swipes.aspx
(from Katherine Kuttler) [ed: to get
access to “device”, you would need to include/modify the library source code,
try it! It is not that scary].
§
Physics
Engine: http://www.codeplex.com/FarseerPhysics
(from Katherine Kuttler - one really
neat capability of Farseer that I discovered is that it can convert a texture
with an alpha into a list of vertices [ed: for collision purposes]).
§
ParticleSystem:
(from Eric Nevala)
§
Working with
SpriteSheet: http://www.ziggyware.com/readarticle.php?article_id=138
IMPORTANT SITES FOR US:
·
Sites
to get free software as UWB CSS student:
§
http://msdn08.e-academy.com/uwbot_cssp
Kelvin
Sung | CMMR
Home | CSS
Home | UW
Bothell | UW
Seattle
|
|
|