Useful Sites for Game Development


        Computing and Software Systems        UW Bothell  


The following are sites that contain public domain (free) utility software or art work. Please be extra careful and only download files that are explicitly marked as “free” or “public domain”. Remember you are responsible for the resources contained in your games. If it contains anything illegal, you are responsible!


Portal to bunch of free resources:

§ http://gamemaking.indiangames.net/index_files/FreeSpritesforGames.htm (watch it! Not all the sites referenced here provide copyrighted materials!!)

§ http://www.xnaresources.com/


Art work and Textures:

Art work:

§ http://www.mccannas.com/free/freeart.htm

§ http://www.ausmall.com.au/freegraf/freegrfa.htm

§ http://office.microsoft.com/en-us/clipart/FX101321031033.aspx?pid=CL100570201033

§ Textures:



Sprites Sheet:

§ http://www.molotov.nu/?page=graphics (please DO READ the copyright!!)

§ Composing of spritesheet from individual images: http://www.ziggyware.com/weblinks.php?cat_id=12&weblink_item=3307 (from Aaron Amlag).


Background Art work:

§ http://www.celestial-art.net/ (From John Davis, scroll to the end to see conditions of usage).


Utility programs for image editing:

§ Many of the online art work are stored in (transparent) gif format. XNACS1Lib does not understand gif format. I used the Exorcist program to convert gif to png for textures. The Exorcist program can be downloaded from: http://www.nigels.com/exorcist/Download.html

§ Icons are stored in .ico format. I used the IcoFX (http://icofx.ro) to convert my photograph to icon.

§ Image editing programs:

1.      http://www.gimp.org/  (from Kyle Gerrodette)

2.      Image editing program: http://aviary.com/home (from John Davis)


Audio and Background Music:

Background music:

§ http://mp34u.muzic.com/

§ http://www.musopen.com/ (from Mikhail Elbert)

Audio effects (for audio cue):

§ http://www.a1freesoundeffects.com/ 


Utility programs for audio editing:

§ Audio editor program: http://audacity.sourceforge.net/ (from Kyle Gerrodette). Hints from Joshua Bell on audio file size.


General Utilities:

§ Image/Video capture:



Tutorial and Engines:

§ On stencil buffer: http://blogs.msdn.com/shawnhar/archive/2007/05/17/transitions-part-three-stencil-swipes.aspx (from Katherine Kuttler) [ed: to get access to “device”, you would need to include/modify the library source code, try it! It is not that scary].

§ Physics Engine: http://www.codeplex.com/FarseerPhysics (from Katherine Kuttler - one really neat capability of Farseer that I discovered is that it can convert a texture with an alpha into a list of vertices [ed: for collision purposes]).

§ ParticleSystem: (from Eric Nevala)

§ Working with SpriteSheet: http://www.ziggyware.com/readarticle.php?article_id=138




·   Sites to get free software as UWB CSS student:

§ http://msdn08.e-academy.com/uwbot_cssp

§ https://www.dreamspark.com/ 


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