The following are referenced to Direct X C++ documentation: under:
DirectX
Software Development Kit ->
DirectX Graphics->
Direct3D 9->
1. Getting Started with Direct 3D
Rendering Primitives->
Read all in this subsection
Programming
Guide ->
Getting Started ->
Direct3D Devices->
Primitives ->
Read all in this subsection
References
->
Direct3D Reference ->
Enumerations->
D3DRENDERSTATETYPE
D3DRS_SHADEMODE
D3DRS_FILLMODE
D3DRS_POINTSIZE
Function: pd3dDevice->SetRenderState(D3DRS_InterestedState, (DWORD *)&StateValue);
D3DPRIMITIVETYPE
D3DFILLMODE
·
Programming Guide ->
Getting Started->
Transforms->
-
Read all in this subsection
Texture Coordinates->
-
Read the main section, you do not need to read the subsections
Texture Resources->
Texture Blending->
-
Read all the subsections