Class Examples:
· Week9:
Texture Transform, Attributes, and MultiTexturing
· Week8:
Alpha Blending and Texture Mapping
o Lecture notes: BGE-Chap5, EIG-Chap12
· Week 7: SceneNode, Scene Tree and
Hierarchical Modeling
o Lecture notes: EIG-Chap11
· Week 5: World Coordinate System and Viewport
o Lecture notes: BGE-Chap3,
BGE-Chap7.5
(Mouse Click)
o NEW: In class exercise after Example 5.6
· Week
4:
Catching up and somewhat meaningful Model components
o Lecture notes: EIG-Chap5,
EIG-Chap6
· Week
3:
Drawing, Transforms, and Interaction
o
Part 1: source
code from BGE-Chap3 (Please use the link under week-3
lecture notes).
o Link to the diagram
of WebGL programming model we drew in class on Thursday
· Week
2: More
GUI, MVC, MVVM, and Some drawings
o Lecture notes: BGE-Chap2
BGE-Chap3
o Correct SimpleShader.js, here is the difference (please note this for
future examples, this fix: may OR may not be integrated in future
examples!)
· Week
1: Intro, GUI Library.
o Lecture notes: EIG-Chap1
EIG-Chap2
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