For those who are interested and qualified:
From mp3 on-wards, you can do all you programming assignments based on the XNA framework and run your programming
assignments on the XBOX 360 console.
BEFORE you read on, ask
yourself this question: should I consider
working on the XBOX 360? If you are not really sure, then, don’t! Here are some reasons why one should not choose the XBOX 360 option:
1.
Unknowns: This is a new technology, there are tons of unknowns. Since this is not
part of our class work, I can only support you on the side.
2. Costs
and Access: You would have work
exclusively in the UW1 lab (remember the building closes at night). If you want
to work from home, you must have access to an XBOX 360 console. Fortunately,
with Microsoft’s gracious support, I can provide you with access to a free XNA
Creator’s club account.
3.
Programming Environment: You will be working in a completely
different environment:
a.
IDE: XNA Games Studio Express, this is very similar to Visual Studio but it
is not the same.
b.
API: XNA Framework, this is a slight wrapping over the DX9, but it works
differently.
c.
Programming Language: C#, not C++.
If you are still reading, thank you.
I admire your persistent! And believe me your persistence is well worth it! We
learn computer graphics concepts in class, if you dedicate the time to apply
the concept in this new and different technology, not only will you end up
learning more, your assignments will be that much cooler and that much more
fun. Most importantly, your resume will be that much more impressive! Not only
do you have hands-on experience on one of the cutting edge technology, the
motivation, self-discipline, and dedication you have demonstrated will
certainly attract future employer’s attention!
Now the last requirement for working
in the XBOX 360 console, you must demonstrate that you can master all of the
materials cover in our class. You can
demonstrate your mastery of the course material by scoring better than average
scores in mp1 and mp2.
If you are still reading, GREAT!
Here is what you need to do:
1.
IDE:
a.
You will
be working with Visual C# Express. You can download a free version from here.
b.
You will
need to download XNA Game Studio Express.
2.
API Run
time: if you want to run your XNA based programming assignment on your PC, you
will need to download the XNA Framework redistributable.
3.
Documentations:
a.
For the
IDE: XNA Games Studio Express.
b.
For the API:
XNA Framework class library documentation
(this is also available off the help menu from the XNA Games Studio Express).
4.
On-line
discussions: This is MSDN XNA discussion bulletin. As in all
on-line discussion sites, this place has many useful information,
unfortunately, it also contains many not very helpful (and sometimes even
misleading discussions). Read with care, and watch out, sites like these can
easily take up your entire day!
I
played around with the XNA API slightly, it is
basically a wrapping over DX9. Here
are some simple examples:
You can download the zip
files, uncompress, compile into XBOX 360 executable, and follow these instructions to load your
program to the XBOX 360.
If you want to work with your
home PC and XBOX 360 console please contact me to gain access to a XNA Creators
Club account. If you are interested in obtaining an account for yourself: it
costs $99- a year to subscribe to the XNA Creators Club (here is how). The CSS has one Creators Club subscription:
Gamer Profile: cssxna
Email Login: cssxna@hotmail.com
Password: contact Kelvin (ksung@u.washington.edu)
On the XBOX unit that is
towards the front of the Windows Lab (hostname is: xna),
cssnxa is the default gamer profile. You should be
able to load your XNA games onto this unit. Here are the steps:
1.
On your laptop:
a.
make sure you have the IDC (C# Express) and the API (XNA
Framework) installed.
b.
Windows XP
Firewall setting: Control Panel->Windows Firewall: Exceptions Tab. Scroll
down to find “XNA Game Studio Transport” enable this
exception.
c.
Bring an Ethernet
cable to plug-in wire network
connection, such that your laptop is on the same subnet as the XBOX unit.
2.
Start the C#
Express, Under Tools->Options: Expand “XNA Game Studio” under XBOX 360,
add:
a.
Xbox360 Name: xna
b.
Connection Key: generate a new connection key on the XBOX.
3.
At this point,
you have all the required settings and you can start download and test your XNA
games!
Warnings: