CSS 451 – 3D Computer Graphics

Tuesday/Thursday 5:45pm – 7:50pm
            Room: UW1-220

Kelvin Sung (ksung@u.washington.edu)

 

CSS451        Computing and Software Systems        UW Bothell   

 

Important Links:

·   GoPost Discussion (questions/comments etc.)

·  Library eReserve (Textbook)

·   Textbook Tutorials & more

 

Resources:

·   MFC & DirectX

·   Frequently encounter problems

·   Resources from fellow 450 students

·   XNA: Developing MPs on the XBOX 360 console.

·   Nate Robin’s tutors (in OpenGL)

·   Additional Examples

 

UWB Resources:

·   Quantitative Skills Center (QSC)

·   Writing Center

 

 

 

  

  Administration:

·    Syllabus

·    Your scores for this class at this point

·    Quiz results and stats.

·    Permission for showing your work (If you don’t mind me showing your work, then PLEASE fill this out!!)

 

 

·    Upcoming Due Dates: (MP Submission Area)

·   MP1: Jan 22nd at 5:45pm

·   Final Project Proposal: Jan 24 at 5:45pm

·   MP2: Feb 5th at 5:45pm

·   Final Project Concept demo: Feb 12th at 5:45pm

·   MP3: Feb 26th at 5:45pm

·   Final Project Prototype demo: Mar 4th at 5:45pm

·   Final Project Final Demo: Mar 20th

 

Programming Assignments: (Help on MFC and on D3D)

·   MP1: Here is the Spec. Here is my attempt. You should use this D3D library to begin implementing your mp1. Here is my mp1 implementation.

·   Final Project: Here is the Spec.

·   MP2: Here is the spec. Here is my attempt. Here is my mp2 implementation.

·   MP3: Here is the Spec. Here is my attempt.

 

Other Resoruces: (remember to cite your sources!)

·   WinMerge

·   Meshes: blender, 3DCafe, DeleD, INRIA Gamma project, Milkshape 3D: 30 day free trial.  Here is a Sphere with texture coordinate and image of earth and moon that can go with this sphere.

·   Physics Engines: bullet physics library, Open Dynamics Engine (ODE, here is a guide from fellow 451 student on ODE), tokamak.

·   Source version support

§   Client: TortioseCVS. Here is an example of TortioseCVS setup.

§   Free site: assembla

 

CSS450 Home  |   Kelvin Sung  |   CMMR Home  |   CSS Home  |   UW Bothell  |   UW Seattle


This material is based upon work supported by the National Science Foundation under Grant No. 0442420. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the Nation Science Foundation.

 

 

 

 

The refinement of this course material is supported by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871.

 



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Comments to Kelvin Sung:
ksung@u.washington.edu
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