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Useful Sites for Game Development

 

        Computing and Software Systems        UW Bothell  

 

The following are sites that contain public domain (free) utility software or art work. Please be extra careful and only download files that are explicitly marked as “free” or “public domain”. Remember you are responsible for the resources contained in your games. If it contains anything illegal, you are responsible!

 

Portal to bunch of free resources:

§ http://creativecommons.org/ ß CHECK THIS OUT!! (Thanks to Dipen Patel for sharing this).

§ http://kenney.nl  (from Jeb Pavleas)

§ http://opengameart.org/

§ http://www.xnaresources.com/

3D Models:

§ http://sketchup.google.com/3dwarehouse/

§ http://www.3dcadbrowser.com/

 

Art work and Textures:

Art work:

§ http://www.ausmall.com.au/freegraf/freegrfa.htm

§ Textures:

 

Background Art work:

§ http://www.celestial-art.net/ (From John Davis, scroll to the end to see conditions of usage).

§ http://pixabay.com/ (From Sota Ogo).

 

Audio and Background Music:

General:

§ http://www.bfxr.net/ (from Ryu Muthui)

§ http://www.freesound.org/ (from Thomas Baron)

§ http://partnersinrhyme.com (from Aaron Amlag and Brendon Co)

 

Background music:

§ http://www.musopen.com/ (from Mikhail Elbert)

Utility programs for audio editing:

§ Audio editor program: http://audacity.sourceforge.net/ (from Kyle Gerrodette). Hints from Joshua Bell on audio file size.

 

General Utilities:

§ Creating Normal Maps: http://cpetry.github.io/NormalMap-Online/

§ Image/Video capture:

 

 

Tutorial and Engines:

§ On stencil buffer: http://blogs.msdn.com/shawnhar/archive/2007/05/17/transitions-part-three-stencil-swipes.aspx (from Katherine Kuttler) [ed: to get access to “device”, you would need to include/modify the library source code, try it! It is not that scary].

 


Kelvin Sung  |   GTCS Research Page  |   CSS Home  |   UW Bothell


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Computing and Software Systems
University of Washington, Bothell
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Comments to Kelvin Sung:
ksung@uw.edu