Spring 2011 CSS490: Introductory Game Programming. Final Games

These are the final games we build in Spring Quarter 2011. Please feel free to download/play with these. All games are build with XNA V4, in order for you to run these games you system must have the following configurations:

For each game, you can download the file, unzip and double click on the .exe to run. Some of the .exe links of missing, in these cases, look for the title in your local video game shops!


Team Minotaur Productions

Alex Cotiga
Harrison Foro
Richard Sherry
The Minotaur's Labyrinth: Our game is a fast-paced party game based loosely on the concept of "competetive packman." Players race around an algorithmically generated maze in an attempt to gather more flags than their opponents. Periodically throughout the game the mazes of the walls will change, allowing certain players to pass through but blocking others.


Click here to download and play our game  (~180MB zip).
This is the design document for the game.

Team Innovades

Jack Chang
Jeb Pavleas
Vince Ly
Long Dang
Howard Lee

Arcanians: It is similar to Gunbound and Worms (angle shots), but the twist is that instead of a state/turn based game, our game will be done in real time instead and will have different concepts for the player’s character, which we call Arcanians.


Here is a YouTube Video of playing this game.
Click here to download and play our game  (~160MB zip).
This is the design document for the game.

Team Palindrome

Leo Chen
Jonathan Lynn
Khue Nguyen
Gordon Tran
RunnuR: A fast-paced side scroller where players try to stay alive as long as possible and rack up as high a score as possible. Players will jump to avoid pit falls and change their colors to pass through barriers in the stage. No two play-throughs are the same as the level is randomly generated every single time. Scores will be submitted to an online scoreboard so players can compete against one another.


Click here to download and play our game  (~15MB zip).
This is the design document for the game.

Team CreditNoCredit

Del Davis
Evan Harris
Peter Luangrath
Craig Nishina
Hero++: UWB has been invaded by robots! You and your pair programming partner have to put aside your differences, stop quarreling about whether to use arrays or liked lists, and stop them from taking over the entire building. Hero++ is a 2.5D action/adventure game where you and a friend play as two characters with varying abilities. The robots have a binary health system and you can either increment their health to carry the over to zero or subtract from their health and have the same effect. All while dodging enemy attacks yourself.


Click here to download and play our game  (~40MB zip).
This is the design document for the game.

Team Milky Way:

David Schmieder
Jordan Carroll
Jason Weaver
Farmageddon: Cow chucking farm destruction brought to you by your local aliens!


Click here to download and play our game  (~77MB zip).
This is the design document for the game.

Team Hueblarom Studios

Nick Huebner
Trevor Romero
Shaun Blackham
The Treble with Tuxedos: Armed with only notes at their disposal, four animals battle in the skies.  Sousaphone jetpacks are their vehicle of choice, and various power-ups are available to the players in the arenas.  Players score when they deafen the other players, and there are two modes of play: score mode and time mode.


Click here to download and play our game  (~101MB zip).
This is the design document for the game.

Team FatCat

Garet Anderson
Darren Korman
Tony Martinez
Greedy Banker: Player is a Ultra-rich Tycoon who wants to get their enormous pile of money to a “Safe Haven”.

This game is a 2-d side perspective, level-based, interactive puzzle game. For each level, the player begins with a “pile of money” in a starting location in the level. The goal for the player is to bring their money to a target "piggy bank" location in the level.

To accomplish this goal, the player is given a collection of “components” that can be assembled into a “machine” that can transport money. The general idea is that these machines will be in the style of a Rube Goldberg machine.

By giving the player a set of “machine-components” in each level, this allows our player to develop their own creative solutions to overcome the challenges of each level.

Highlights: Control game through touch screen taps. User can place machine components wherever they desire. Physics based object interactions.


Click here to download and play our game  (~92 MB zip). This is a Windows Phone 7 game, please refer to instructions here to download an emulator to try out this game.
This is the design document for the game.