::.. info
::.. links
::.. resources
::.. feedback
:: 1st survey
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week 6 : 3 may
supplemental reading
A reminder that readings may be controversial or out of alignment
with your world view. Disagreeing with a reading should prove at least as
useful a learning process as reading one with which you agree. Determining
why you disagree -- such as identifying flaws in logic or assumptions -- is
an important component of critical thinking/analysis. It's a skill that
comes only with practice (you can't learn it by reading about it).
Patterns of Hypertext
Mark Bernstein, ACM, Hypertext 98
Alpha order (not as introduced in article)
These are not all my cup of tea, but I believe that they provide
a place to begin thinking about inherent structure and the differences
between 'stucture' for usability and 'structure' for innovative narrative.
- Counterpoint
Two alternating voices
Examples:
Interstitial (means " something in-between")counterpoint is exemplied these days by ads - see MSNBC or mail.yahoo.com
- Cycle
The reader returns to a previously visited node and
eventually departs along a new path; cycles create
recurrance. A web ring, one form
of cycle, links an entire hypertext in a tour of a subject.
Reciprocal links (links between two or a handful of sites)
would create a small cycle; you'll find this in some blogs.
- Mirrorworld
Provides a parallel narrative with different voice;
there is a central theme
- Missing Link
Occurs when the hypertext suggests a link that does not exist
Examples:
- Montage
Several distinct writing spaces appear simultaneously;
once you enter one space, your access to the other
spaces usually vanishes
- Navigational Feint
Reveals navigational possibilities that may not be immediately
pursued; the most common pattern in conventional "web sites"
Examples:
Any corporate site, news site, etc.
- Neighborhood
Association that is created through proximity, shared "ornament" or
common navigational networks
- Sieve
Hypertext links that sort readers through layers of choice
- Split/Join
Knits two or more sequences together; can consist of overview/tour
or "Rashomon" pattern
Examples:
Non-hypertext examples might be mystery theatre where the audience
decides who "done it" and the ending conforms with audience vote;
in hypertext, this involves a complex node structure -- more
commonly found in gaming software
- Tangle
Provides many links with no clear clues to guide choice
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| © Kathy E. Gill
Tue 26-Apr-2005 22:56
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