FlashMX Workshop

3. Symbols

flashmx workshops

symbols

Flash movies are small because of two elements: symbols and libraries. Not only do they reduce the size of Flash movies, they also reduce workload by allowing us to easily re-use objects (as instances).

There are three types of symbols:
  1. Graphic symbols are images you create in Flash, bitmapped images you import or animations that are tied to the main timeline of a movie.
  2. Button symbols have built-in interactive capabilities (think mouseovers as well as play-stop-skip intro). Button symbols have four frames in their timeline -- up, over, down, hit (hotspot). To give the buttons their interactive features, we use actionscript.
  3. Movie clips are Flash "movies within a movie." These are usually small pieces of animation that can be placed within another movie. Movie clips have a timeline that is independent of the main timeline.
Naming symbols
Here are some pointers:
  • No spaces!
  • No special characters!
  • No forward slashes
  • No dots -- use dashes and underlines
  • Begin with a lower case letter to avoid causing problems with ActionScript.
  • Make the names descriptive.
  • Consider standardizing ... btn_blueButton ... gfx_triangle ... mov_logo
Some resources include:

video clips

Quicktime "bits"

exercise 6

working with graphic symbols
from H.O.T., p 192. We'll use the symbols folder for this exercise.
  1. Open graphicSymbol.fla. We will convert the snowflake to a symbol.
  2. Open the library panel (ctl+L).
  3. Convert to symbol: Select the snowflake on the stage. Drag it into the lower half of the library panel. Other options include F8 or Modify > Convert to Symbol.
  4. Name the symbol snowflake and select graphic as its behavior. For registration, make sure the center box is selected. Click OK
  5. You now have two snowflakes in the project file -- the symbol in the library and the instance on the stage.
  6. Delete the snowflake instance on the stage. The keyframe should now be blank.
  7. In the library, click on the snowflake icon and drag it onto the stage.
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