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Course Syllabus
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Readings by Topic
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Nielsen, J. (1993). Chapter 3: Generations
of user interfaces (pp. 49-70). Usability Engineering.
Winograd, T. (Ed.) (1996).
Chapter 2: An interview with David Liddle: Design of the conceptual model, and Profile
2: The Alto and the Star (pp. 17-36). Bringing Design to Software.
Nass, C., Moon, Y., Morkes,
J., Kim, E., & Fogg, B. J. (1997). Computers are social
actors: A review of current research. In B. Friedman
(Ed.), Human Values and the Design of Computer Technology (pp. 137-162).
Eisenberg, A. (2000, October 20). Mars and Venus, online. New York Times, p. D1,
D11.
Reeves, B., & Nass, C. (2000). Perceptual bandwidth. Communications of the ACM, 43, 3, 65-70.
What Will Be. Chapter 3: Where person
meets machine (pp. 55-80).
Picard, R. W. (2000). Affective perception. Communications of the ACM, 43, 3, 50-51.
Kahn, P. H., Jr., Friedman, B., and Hagman, J. (2002).
“I care about him as a pal”: Conceptions of robotic pets
in online AIBO discussion forums. Extended Abstracts of CHI 2002 (p. 632 – 633).