Tuesdays
& Thursdays, 1:30 p.m.-3:20 p.m., MGH 254
· Faculty: Dr. Julie A. Kientz (jkientz)
· Teaching Practicum: Jared Bauer (jaredsb)
· Teaching Assistant: Casey Hickerson (crhxn)
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Date |
Topic |
Readings |
Assignments |
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Due |
Out |
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Week 0 |
Thursday 9/30 |
NO CLASS: UBICOMP |
· No Readings |
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Week 1 |
Tuesday 10/5 |
· No Readings |
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R1, A1, How to Read |
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Thursday 10/7 |
· Moggridge, B. (2007) Designing interactions. In Ch. 10 of Designing Interactions. Cambridge, MA: The M.I.T. Press, pp. 647-662. · Winograd, T. (1996) Introduction. In T. Winograd (ed.), Bringing Design to Software. New York: ACM Press, pp. xiii-xxv. (HTML version available online.) · Kapor, M. (1996) A software design manifesto. Ch. 1 in T. Winograd (ed.), Bringing Design to Software. New York: ACM Press, pp. 1-16. (HTML version available online. Legible profile text available online.) · Erickson, T.D. (1990) Creativity and design. In B. Laurel (ed.), The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley, pp. 1-4. |
R1 |
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Week 2 |
Tuesday 10/12 |
· Norman, D.A. (1988) Chs. 1-4 in The Design of Everyday Things. New York: Basic Books, pp. vii-xxi, 1-104. · Moggridge, B. (2007) Process. In Ch. 10 of Designing Interactions. Cambridge, MA: The M.I.T. Press, pp. 724-735. · Dix, A., Finlay, J., Abowd, G.D. and Beale, R. (2004) Interaction design basics. Ch. 5 in Human-Computer Interaction (3rd ed.). Harlow, England: Pearson Education Ltd., pp. 189-224. |
R2, A1 |
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Thursday 10/14 |
· Gaver, W.W. (1991) Technology affordances. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’91). New York: ACM Press, pp. 79-84. · Norman, D.A. (1999) Affordance, conventions, and design. interactions 6 (3), pp. 38-43. · Liddle, D. (1996) Design of the conceptual model. Ch. 2 in T. Winograd (ed.), Bringing Design to Software. New York: ACM Press, pp. 17-36. (HTML version available online.) |
R3 |
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Week 3 |
Tuesday 10/19 |
· Moggridge, B. (2007) People. In Ch. 10 of Designing Interactions. Cambridge, MA: The M.I.T. Press, pp. 664-681. · Beyer, H. and Holtzblatt, K. (1998) Chs. 1, 3, 4 & 6 in Contextual Design. San Francisco: Morgan Kauffman, pp. 1-26, 41-78, 89-123. · Blomberg, J. and Burrell, M. (2008) An ethnographic approach to design. In A. Sears and J.A. Jacko (eds.), The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications (2nd ed.). Hillsdale, NJ: Taylor and Francis, pp. 965-988. · Norman, D.A. (2006) Logic versus usage: The case for activity-centered design. interactions 13 (6), pp. 45, 63. |
R4, P1 |
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Thursday 10/21 |
· Preece, J., Rogers, Y., Sharp, H. (2002) Data Gathering. In Ch. 7 of Interaction Design: Beyond Human-Computer Interaction. Wiley. 2nd Edition. pp. 290-352. |
R5, P1 |
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Week 4 |
Tuesday 10/26 |
· Cooper, A., Reimann, R., and Cronin, D. (2007) Modeling users: Personas and goals. Ch. 5 in About Face 3. Indianapolis, IN: Wiley Publishing, pp. 75-108. · Cooper, A., Reimann, R., and Cronin, D. (2007) The foundations of design: Scenarios and requirements. Ch. 6 in About Face 3. Indianapolis, IN: Wiley Publishing, pp. 109-123. |
R6, S1 |
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Thursday 10/28 |
· Buxton, W. (2007) It was a dark and stormy night. Sketching User Experiences. San Francisco: Morgan Kaufmann, pp. 261-271. · Moggridge, B. (2007) Futures and alternative nows. Ch. 9 in Designing Interactions. Cambridge, MA: The M.I.T. Press, pp. 587-611. · Kensing, F. and Madsen, K.H. (1991) Generating visions: Future workshops and metaphorical design. In J. Greenbaum and M. Kyng (eds.), Design at Work: Cooperative Design of Computer Systems. Hillsdale, NJ: Lawrence Erlbaum, pp. 155-168. · Tischler, L. (2001) Seven secrets to good brainstorming. Fast Company Magazine, Feb. 2001. http://www.fastcompany.com/articles/2001/03/kelley.html · Tischler, L. (2001) Six surefire ways to kill a brainstorm. Fast Company Magazine, Feb. 2001. http://www.fastcompany.com/articles/2001/03/kelley2.html |
R7, P2 |
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Week 5 |
Tuesday 11/2 |
· Buxton, W. (2007) Selections from Sketching User Experiences. San Francisco: Morgan Kaufmann, pp. 104-141. · Landay, J.A. and Myers, B.A. (2001) Sketching interfaces: Toward more human interface design. IEEE Computer 34 (3), pp. 56-64. |
R8, P3, S2 |
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Thursday 11/4 |
· Truong, K.N., Hayes, G.R., Abowd, G.D. (2006) Storyboarding: An Empirical Determination of Best Practices and Effective Guidelines. Proceedings of DIS 2006. pp. 12-21. · Buxton, W. (2007) Selections from Sketching User Experiences. San Francisco: Morgan Kaufmann, pp. 277-298. |
R9 |
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Week 6 |
Tuesday 11/9 |
· Moggridge, B. (2007) Prototypes. In Ch. 10 of Designing Interactions. Cambridge, MA: The M.I.T. Press, pp. 682-723. · Rettig, M. (1994) Prototyping for tiny fingers. Communications of the ACM 37 (4), pp. 21-27. · OPTIONAL: Ehn, P. and Kyng, M. (1991) Cardboard computers: Mocking-it-up or hands-on the future. In J. Greenbaum and M. Kyng (Eds.), Design at work: Cooperative design of computer systems. Hillsdale, NJ: Lawrence Erlbaum, pp. 169-195. · Rudd, J., Stern, K. and Isensee, S. (1996) Low vs. high-fidelity prototyping debate. interactions 3 (1), pp. 76-85. · Nielsen-Norman Group. Paper Prototyping Video. (wmv) (approximately 30 minutes) |
R10, P4, S3 |
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Thursday 11/11 |
NO CLASS: VETERAN’S DAY |
· No Readings |
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Week 7 |
Tuesday 11/16 |
· Nielsen, J. (1993) Usability testing. Ch. 6 in Usability Engineering. San Francisco: Morgan Kaufmann, pp. 165-206. · Dumas, J.S. and Redish, J.C. (1999) Chs. 2, 11 & 12 in A Practical Guide to Usability Testing, revised edition. Portland, Oregon: Intellect, pp. 21-38, 159-182. · Nielsen, J. (2000) Why you only need to test with five users. http://www.useit.com/alertbox/20000319.html |
R11, S4, A2 |
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Thursday 11/18 |
· Nielsen, J. (1993) Usability heuristics. Ch. 5 in Usability Engineering. San Francisco: Morgan Kaufmann, pp. 115-163. · Nielsen, J. How to conduct a heuristic evaluation. http://www.useit.com/papers/heuristic/heuristic_evaluation.html · Nielsen, J. Ten usability heuristics. http://www.useit.com/papers/heuristic/heuristic_list.html · Nielsen, J. Severity ratings for usability problems. http://www.useit.com/papers/heuristic/severityrating.html |
R12 |
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Week 8 |
Tuesday 11/23 |
Project Demos |
· No Readings |
S5, P5 |
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Thursday 11/25 |
NO CLASS: THANKSGIVING |
· No Readings |
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Week 9 |
Tuesday 11/30 |
· De Young, L. (1996) Organizational support for software design. Ch. 13 in T. Winograd (ed.), Bringing Design to Software. New York: ACM Press, pp. 253-271. · Schrage, M. (1996) Cultures of prototyping. Ch. 10 in T. Winograd (ed.), Bringing Design to Software. New York: ACM Press, pp. 191-213. · (optional) Poltrock, S.E. and Grudin, J. (1994) Organizational obstacles to interface design and development: Two participant-observer studies. ACM Transactions on Computer-Human Interaction 1 (1), pp. 52-80. |
R13, S6, A3 |
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Thursday 12/2 |
· Grudin, J. (2008) A moving target: The evolution of HCI. The Human-Computer Interaction Handbook, A. Sears, J.A. Jacko (eds). Mahwah, NJ: Lawrence Erlbaum, pp. 1-24. · Sears, A. and Jacko, J. (2008) Future trends in human-computer interaction. The Human-Computer Interaction Handbook, A. Sears, J.A. Jacko (eds). Mahwah, NJ: Lawrence Erlbaum, pp. 1281-1290. |
R14 |
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Week 10 |
Tuesday 12/7 |
· No Readings |
SF, P6 |
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Thursday 12/9 |
Final Exam |
· No Readings |
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Finals Week |
Monday 12/13 |
Final Project Presentations |
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P7 |
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Friday 12/17 12:00 P.M. |
Final Project Reports |
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P7 |
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