CONVERGENT TECHNOLOGY - MUSIC VIDEOS
By Derek Hanson

We all know what today’s music video is: a short film that is set to a band or artist’s popular song. The collaboration of music and moving images is not new, by any means, but just how did the modern music video come to fruition? This article will explore how the medium came to be and how today’s purveyors of music videos, MTV (Left), struck gold with their idea for a cable channel.

The earliest ancestor of the music video can be traced back to early animated cartoons, which were often accompanied with a musical background. Walt Disney’s animated shorts, called Silly Symphonies, and the Warner Brothers’ animated Looney Toons and Merry Melodies were all centered around the music they featured. However, 1938’s film Alexander Nevsky highlighted big battles scenes that had all been choreographed by Sergei Prokofiev. This film is largely considered the first music video and in 1940, Walt Disney released his film Fantasia, in which all of the action is structured around classical pieces of music. The next step was television.

The first musicals made for television distribution were the Snader Transcriptions, which were used as filler from 1950 to 1954. The Snader Transcriptions covered all genres of music, but mostly focused on popular music styles. As rock and roll started to gain popularity amongst the youth culture, it began being featured more and more predominantly in musical videos.

This paved the way for films such as The Beatles’ A Hard Days Night, Penny Lane, and Yellow Submarine (Right). These films, as well as short, song-long films, were used to promote The Beatles’ music in the United States. Other bands, such as The Doors, hopped on the bandwagon and began promoting themselves this way as well. Soon, it was commonplace for a band or recording artist to record a short film to accompany a song of theirs.

By the 1980s, it was expected that if you released a single, you would make a promotional video to go along with it. The Jacksons pushed the envelope by creating videos with multi-million dollar budgets and extravagant sets. In 1981, MTV made its debut.

On August 1 st, 1981, MTV showed its first music video, “Video Killed the Radio Star” by The Buggles. When it debuted in Europe, its first video was Dire Straits’ “Money for Nothing”, which leads off with the line “I want my MTV”. MTV’s programming was a continuous stream of music videos separated into segments by commercials and occasional chatter by VJs, or video jockeys.

Why was this idea for a cable channel so genius? First off, MTV’s programming was, in essence, advertising. Record companies, wanting to promote their artists and increase record sales would either pay MTV to run their music videos or give them to the channel free of charge. MTV’s second brilliant idea came from the fact that they aired commercials as well as the music videos. So what? Doesn’t every channel have commercials? Yes, but MTV found a way to earn money from advertisers in exchange for showing their commercials during the music videos, which were also, essentially, commercials. MTV was getting free programming, if not being paid for it, and getting money from advertisers.

 

CONVERGENT TECHNOLOGY - THE ENTERTAINMENT PHONE
By Hope Jata

The competitor of the PDA’s and blackberries today is the entertainment-based cellular phone. In past years cell phone owners have seen an increase in the features phones have to offer, such as the addition of digital cameras, mp3 players, and gaming features. In 2002 phone companies began to offer cell phones with digital cameras, with storage capabilities for up to 100 photos, even if the picture quality was low. Since then the quality of the cameras in phones have improved and now a range of cameras is available, the image quality ranges from 640 x 480 Pixel VGA Quality to the most sophisticated 1 Megapixels camera phones. Some newer phones include zoom, automatic timers, night mode, streaming video and video recorders. Cell phones are picking up the improvements in regular digital cameras and including them in the new models. You can use your phone to take and then email photos to friends, and even shoot short video clips. New models include Bluetooth, which allows downloading photos and video onto your computer without using your phone minutes.


Nokia Phone Including MP Camera and Voice Recorder

Another growing market in cellular phones today is the inclusion of Mp3 players. In recent articles, executives from Real Media have made statements that as early as next year, the bottom could fall out of the MP3 player market. This assumes that people will move towards buying cell phones with built in hard drives to house their mp3s. Bill Gates seconds this opinion, telling a German newspaper in a recent interview, "If you were to ask me which mobile device will take top place for listening to music, I'd bet on the mobile phone for sure.” Recently many of the companies that offer mp3 downloads have begun to aquire contracts with phone manufactures. Apple announced a deal with Motorola that will let customers buy music from iTunes to play on a Motorola cell phone in 2005 (Right). Nokia quickly announced a similar deal with European online music store LoudEye, and Microsoft's MSN Music division has tentative plans with Qualcomm.

Finally, another entertainment option on the cellular market is videogames. This also looks like it will be a growing field, as most phone manufactures are securing contracts with video game companies such as Electronic Arts who are designing new games every year specifically for cell phones. Games can be leased monthly for $1.50-300 or bought permanently for $4-7.50. Sales of this kind in 2004 were around $394 million for the US market, and this is projected to increase to 1.8billion by 2008. Companies hope to capitalize on the youth market, those who have grown up with hand-held videogames and now own cell phones. An example is the Nokia N-Gage (Below), a phone built especially for gamers. It combines wireless multiplayer gaming with full color 3D graphics. N-Gage gamers also have access to the worldwide N-Gage Arena community, where they can play games online wherever they receive cell service.

Recently new improvements in technology, like decreasing hard-dive size is allowing phone makers to advance their hybrid creations even more. Samsung recently announced that the SPH-V5400, (available in Japan) is the first mobile phone to include a hard drive. This phone has 1.5gb of space, and costs around $800. Phones take advantage of these technologies and are becoming ‘everything’ cell phones. Soon we’ll carry one portable electronic with us; and it will be a cellular phone.

Here is a look at recently released LG's (Cyon) KP4000 (May 2005) available in Korea. It is a wonderful example of converging technologies in a cell phone. This LG cell has an MP3 player, QVGA display, 1.3 megapixel camera, FM tuner/transmitter, bluetooth, and GPS.

 

CONVERGENT MEDIA - BUSINESS PHONES
By Monica Perez

Why be stuck at your desk all day when you can just slip your desk and secretary in your pocket. That is what the inventor Mike Lazaridis and his company Research in Motion, have conveniently done for those in the busy business world. They say it started off as a device about as big as a hamburger. Now it can fit in the palm of your hand. For those who don’t know what the BlackBerry is, its one of the latest inventions that combines a phone, email, organizer and browser all in one! These PDAs have many advantages that many companies help them to stay organize and connected in a much more efficient way.

This latest technology is in great thanks to one of the top ten technology inventors named Mike Lazaridis (Below). He is the CEO of his company, Research in Motion. In 1998 they launched the BlackBerry and since then they have been extremely successful in the wireless world. Many in the wireless community know Mike as a visionary, an innovator and an engineer of extraordinary talents. BlackBerry has set very high standards for other companies to try and compete with. Mike oversees all the production development and operations for his company and has won many awards such as, Deloitte & Touche Fast 50 Award (1999), New Technology Development Award (1997 National IWAY Awards), the High-tech Entrepreneur of the Year Award (1996), the CATA award for best high-tech product (1995), an Emmy award (1994) and Technical Achievement Academy Award (1998) for designs in computer film editing equipment, and designed industrial communications cards that won the Canada Award for Business Excellence (Innovation-1992) for his successes. He alone has been responsible for His wireless technical achievements include: BlackBerry, the first complete, wireless email solution for accessing corporate email and PIM from a single handheld; the world’s first two-way interactive pagers for the Mobitex and DataTAC nationwide wireless data networks; world’s first PCMCIA Type II wireless radio modem for the Mobitex wireless data network; and the world’s first integrated wireless terminals for Point-Of-Sale credit-card and debit-card applications.

What they came up with is instead of having to carry around all these different devices, to combine them all into one to make life easier. And just think of all the possibilities with the new and improved PDAs. The convenience factor alone has been one of the main selling points. The BlackBerry (Right) has an actual key pad, in order to make sending text messages and emails from the actual phone easier and faster.

Mike Lazardis, founder of Research in Motion Ltd. (RIM), oversees all product development and operations at RIM and is responsible for the development and ownership of several patents for Digisync, software code, and radio technologies. Mr. Lazaridis has received the

“Mr. Lazaridis’ achievements are an inspiration,” said Mo Elbestawi, Dean, Faculty of Engineering, McMaster University. “He reflects what can be accomplished through vision, inventiveness, dedication and determination. He also demonstrates the role engineering plays in developing a strong and vibrant society. RIM has been a strong supporter of the faculty.”

Tmobile has also come up with a version of the latest PDA that they call the SideKickII. This combination consists of a camera, phone, an email account, Instant messaging, internet access, an organizer and text messaging. The size is 5.1 x 2.6 x .09 inches with a 240 x 160 resolution screen. And right now they are offering the SideKickII for free with a mail in rebate. To check out more information about getting yourself or your company a BlackBerry, go to www.blackberry.com.

 


DIGITAL CINEMA - GEORGE LUCAS AND INDUSTRIAL LIGHT MAGIC
By Chris Nielsen

Digital production and distribution methods are no longer the industry exception in Hollywood, a specialty reserved only for big-budget directors like George Lucas or Steven Spielberg. Considering, “that of the twenty-five highest-grossing movies of all time, all but two were effects films… that is, films that rely on digital effects or [digital] animation” (Picocolo6), it is obvious that digital technology is now the industry standard.

Industrial Light and Magic has been chaired by George Lucas since its inception in 1975. ILM was founded more out of necessity then capital venture. When Lucas started writing Star Wars, in 1973, he knew the visual effects required for the film to be successful would have to be unparalleled in cinema. Lucas selected his own artists, designers, and engineers to form ILM and the company Sprocket Systems to edit and mix the film, sound effects, and score. “Lucas agreed to forgo his directing salary in exchange for 40% of the films box-office take and all merchandising rights,” (imbd.com). Lucas saw to it that almost all of the 40% of the box-office profits went directly to the cast and crew. Meanwhile the merchandising rights move paid off in more then one way. First his solid team of artists and designers actually got paid well and stayed, which contributed greatly to the building of the nucleus of ILM. Secondly Star Wars merchandise was literally sold out before it even got to some stores. This cross section of necessity, talent, and capital allowed George Lucas to form and maintain Industrial Light and Magic, a film studio which has produced effects for over two-hundred films and made George Lucas (Below) a billionaire.


ILM is responsible for developing almost as many digital effects and digital technologies as they are effects in movies. It seems that for every story they have helped bring to the silver screen they have designed a specific technology to bring the effects of that particular story to life.

Industrial Light and Magic were the first to use digital computer technology in film not with the 1970s Star Wars films, as one might suspect, but with 1982s “completely computer-generated [Genesis] sequence,” in Star Trek II. In Willow Industrial Light and Magic developed Morf technology, “a computer graphics program allowing the fluid, onscreen transformation of one object to another” (www.ilm.com pg26). The images were captured by computer and manipulated using the Morf program developed by ILM members Dennis Muren, Michael McAlsiter, and Phil Tippet (WillowDVD). 2002s Episode II “Attack of the Clones” is the first major motion picture “filmed” entirely on digital HD video. The film is also the first to be distributed digitally to digitally compatible theatres.

The digital standard for theatre and home sound systems, THX, was designed by ILM because Lucas felt that sound and music, “are 50% of the entertainment in a movie” (www.imdb.com ). The current industry standard for nonlinear editing, AVID, is derived from the EditDroid and SoundDroid technology developed by ILM, which was released in 1984 as a “computerized electronic nonlinear editing for picture and sound,” also “Avid Technologies acquired [EditDroid and SoundDroid and] with LucasFilm developed and produced the next generation of digital picture and sound editing systems,” (www.ilm.com pg.25).  In 1991 Skywalker Sound makes it possible for “real-time digital audio transmission to distant locations,” to be synchronized, “through patented technology, with the screening room projector at a filmmaker’s office or home,”(www.ilm.com pg. 26) - the dawn of digital distribution methods.

ILM has garnered twelve Scientific and Engineering Awards for developing software such as Viewpaint 3D Paint System and JEDI which is, “a unique networked environment for digital production… a beta test sight for Silicon Graphics equipment,” (www.ilm.com 26). Viewpaint has seen many evolutions and is the software responsible for most of todays highly detailed computer generated animation movies. JEDI has proven to be the testing ground for new artistic and technical developments in the field of digital production.

From the visual and audio affects of 1977s Star Wars to 2003s fully animated “digital human character… with human emotions” (www.ilm.com pg28) Hulk ILM has developed hardware and software which makes filmmakers and audiences dreams come true. Lucas has noted his days as the visionary head of Lucasfilm are over relaxing, he is relaxing his grip on Industrial Light and Magic, now known as Lucasfilm, and focusing on smaller projects like television and video games, hoping they will garner more consistent returns.

 

CITATIONS

http://www.answers.com/topic/music-video

http://www.revolution9.com.br/fotos/YELLOW/LIVROCapa.jpg

http://www.libertycornercomputing.com/marketing/mtv-logo.gif

http://www.1800mobiles.com/camera-cell-phones.html

http://www.n-gage.com/en-R1/gamedeck/ngage_qd/gaming/

http://money.cnn.com/2005/05/12/technology/personaltech/gates_cellphones.reut/

http://www.blackberrycool.com/2005/05/02/00405/

http://infranet.uwaterloo.ca/infranet/s200001.htm

http://www.dapreview.net/news.php?extend.1564

 

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