URBDP 573 Digital Design Practicum
Tutorial 5.1 - SketchUp / Google Earth Today, we will be doing some hands-on demonstrations and learning how to use some of the SketchUp tools. However, here I do put together some of the things about SketchUp fundamentals and some tips for flawless modeling. For detailed instructions for SketchUp tools, please refer to SketchUp user guides, which can be accessed here. Again, Video Tutorials is perhaps the best way to learn SketchUp, You can view them directly through the Help Menu: Menu Access: ( Help > View Tutorials ). Your computer will try to go online and access streaming versions of the tutorials from the SketchUp web site. Some Tips for Modeling in SketchUpSketchUp GeometryThe key to SketchUp modeling lies in the geometric topology of the two basic drawing elements: lines and faces. For all SketchUp models, lines form the basis of geometry as they connect together in 3D to provide a framework for faces, which are in turn attached to those lines. Faces depend on the lines that define their edges, so that deleting an edge also deletes any faces that use that edge to define their boundary. However, deleting a single face does not delete any of the edges that define it. LinesYou may notice that there are two types of lines used in a SketchUp model: thick and thin lines. Thin lines are used when all the faces attached directly to those lines are truly geometrically inter-connected. If not, then thick lines will be used. Layers Layers in SketchUp work very differently from most CAD packages. In other software, layers provide complete separation for objects within them. Unfortunately, this approach does not work well with SketchUp, where geometries that depend on each other are fundamentally inter-connected. In SketchUp, elements on different layers may remain fully connected with one another if they all are part of a geometric entity. Groups In SketchUp, a 3D object is not truly an entity; instead, it is composed of a number of lines and faces. However, you can use Make Group to group together all the lines and faces that belong to an object to form a single entity. Groups are very useful for combining entities to perform a quick operation such as copy or move. Another advantage is that elements within a group become isolated from elements outside it so that they cannot be directly altered. Note: Editing Groups You can edit a group without un-grouping (explode) it, simply double click on it with the Select Tool or select it and then go to Edit > Group > Edit Group. This will place you within the objects context, and allow you to edit it directly. Once you are finished, you can use the Select Tool to click outside the context to terminate the editing. Inference and Mouse ControlSketchUp always tries to figure out what is underneath your mouse, and what axis you are moving along and provides you with inference information. You control where your editing goes by controlling what is behind your cursor and by changing the orientation of your view. The precision of the inference in SketchUp is a matter of how closely you are zoomed in. It is important to learn how to change your zoom focus and orientation of your view while you are editing. This is a matter of learning how to use the Scroll Wheel on your mouse to control the Zoom, Orbit, and Pan of your view. Selection ExpandingYou can automatically expand selection operations on elements by clicking the Select Tool multiple times in rapid succession. For example, clicking twice on a face will select that face as well as all connected edges. Clicking three times will select that face as well as all geometry physically connected to that face. While in the Select Tool, you may also use a right-click to bring up a context menu. From there, you can use the Select submenu to expand the selection by Bounding Edges, Connected Faces, All Connected, All on Same Layer, and All with Same Material. Moving GeometryAn easier way to move an entity is to follow the steps listed below: Note: Inference Locking During Move Making Copies1. First, use the Select Tool to specify the entities to be copied. Use Value Control Box (VCB)While moving, or performing other operations, the VCB (Value Control Box) at the bottom right corner of the SketchUp window displays the length of the displacement in the default units specified under the units tab of Preferences. You may specify an exact displacement while performing a certain operation. To specify a new displacement length, type it in the VCB and press Enter. You may do this either during or following the operation. ComponentsComponents are pre-built entities that you can repeatedly use in your model, such as windows, doors, furniture, vegetations, or even human figures. Using components is a great way to make your model look realistic. Working With Google EarthFist off, open Google Earth, In the Search box, type in "University of Washington". Click on Begin Search button. Google Earth should then fly to the UW campus.
Now, open SketchUp. First thing to do is make sure you have Google Toolbar turned on. Then click on "Get Current View" button in the toolbar. Give SketchUp a little time to process, then you should see that a 2D flat UW campus snapshot is placed in your model.
1. you can turn the image into a 3D terrain by clicking on the "Toggle Terrain" button in the Google Toolbar. If clicking again, it will switch back to 2D flat view. Then you can begin to build you model. You can create a new layer by clicking on Add Layer button in the Layer Palette, make this layer the active layer, then build your model on this layer. (always pay attention to layers, be aware which layer you are working on at any moment) If you have switched to 3D terrain, please now switch back to 2D flat snapshot.Adjust AxesBecause almost all the buildings on UW campus are not aligned perfectly with the three axes in SketchUp, you will have to adjust axes and make three axes all parallel to all three sides of the building that you are about to create. AGAIN !!! If you have switched to 3D terrain, please now switch back to 2D flat snapshot. Click on Axes tool in the Construction toolbar, you will see the mouse cursor change. Place the cursor to one of the corners of your building, make sure that it is "On Face in Group", click the mouse to locate the origin of the new three axes. Then align the "Red Axe" with one side of the building, move the mouse (no click yet) to align the dashed line with one side of the building, then click to position the red axe. then align "Green Axe" with another side of the building. The same process again. Align the dashed line with another side of the building, then click to position the green axe. You then should be able to see that the three axes have been aligned with your building. You can now you Rectangle tool to make a rectangle to cover part of your building, then use Push/Pull to make it a 3D box, from this point, you are free to try some of the tools to add details in your building. When you are done with all the modeling, you can now put your model back into Google Earth. Click on Place Model tool in the Google Toolbar, again, wait for a few seconds, Google Earth will open and fly to the UW campus, and you should be able to see your building sitting on the exact location on the campus. And it is in 3D. I suggest you build ONE building at a time, and use only ONE layer to build this building. By doing this way, you do not have to GROUP your model, so you do not have to worry about forgetting to use Edit Group. If you still prefer grouping your building, just remember to use Edit Group whenever you want to modify your building. |
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Send mail to: kuangt@u.washington.edu
Last modified: 4/29/2009 12:30 PM |