CSS105: Computer Animations
For best results, you should view this page with Microsoft
Internet Explorer. Spring of 2004 was the first time this class is offered. Here
are some background information that I hope will help
you determine if this class is right for you.
- Here
is a 10-minute
video overview (65 MB) about this class …sorry, but
you must run Microsoft Internet Explorer to view this movie.
- This course is designed
specifically for non-technical students. There will be no software programming involved.
This course is NOT opened to students in the CSS program. If
you have any question regarding to this course, please contact Kelvin Sung.
- We
will learn about the discipline of Computer Graphics and Computer
Animation. To practice what we learn, we will create simple 3D computer
models like the ones we see here: (created
by students in Spring 2004).
- As final projects for this class (2-3
students to a group), we create short computer animations telling simple
stories. After this class, you will understand what is the basic process
involved in the creation of special effects in mess media (e.g. movies,
and/or computer games). The following are sample final projects created by
students from Spring 2004. You can click on the images to see the
animation, be patient, the animations can be
quite large (few MB).
- One of the main goals of this course is
to ensure we learn and appreciate the full spectrum of media content
creation in communication of ideas. For example, in Spring 2004, we have
invited these guest lecturers:
Christopher Gildow
(Local Artist, and Adjunct Faculty
with CCC)
Come talk to us about artistic perspective of
3D media contents.
Professor Constantin Behler (IAS, UWB)
Come talk to us about media based story
telling, organization, evaluation.
Pauline Tso
(Co-founder of Rhythm and Hues
Studios)
Come talk to us about how professionals use this
stuff to make real things.
- We are not going to learn about
any specific software packages. However, we will use the Maya
software package to learn about the process of 3D computer
animation media content creation. This is the software system that was
awarded the 2002 Academy Award for Scientific and Technical Achievement
for: “significant and dominant
impact on the motion picture industry”.
- The resources (nice hardware
video/graphics cards and Maya software system) used in this course are
funded by the ASUWB. Come check out what your Student Government is doing
for you!
Kelvin Sung |
Kelvin's Research Page
| UW Bothell |
UW Seattle

18115 Campus Way NE
Bothell, WA 98011-8246
(425) 352-5000
(425) 352-5303 (TDD)
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University of Washington, Bothell
Copyright ©2007, UWB. All rights reserved.
Comments to Kelvin Sung: ksung@u.washington.edu
Information about UWB: uwbothel@u.washington.edu
Last updated: Jan 2007 KS
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