Objectives
1. Render complex 3D anaglyph scenes, viewable using 3D glasses.
2. Create support necessary for such complex scenes: Mesh Support and Acceleration Structures. Acceleration Structures include Uniform Subdivision Map and a Non-Uniform Subdivision Map implemented with KD Trees.
Anaglyph Image Results
Resources
- Adventures in Ray Tracing
- Wikipedia: Anaglyph Image
- Spatial Subdivision for Ray Tracing
- Bresenham’s Line Algorithm
- Fast Ray Tracing using KD Trees
- Wikipedia: KD Tree