XNA Game-Themed CS1 Examples (XGC1)

Release 2.0 (XNA V3.1)
2/8/2010

XNACS1Lib: Tutorial Guide


Overview: The XNACS1Lib library supports the implementation of 2D simple interactive applications. This library is designed specifically for computer science students and faculty with no background in computer graphics or video games. This guide consists of a collection of tutorials demonstrating the basics of how to work with the XNACS1Lib.

Requirement: In order to work with the XNACS1Lib , you must download and install an appropriate IDE and the XNA SDK. Please refer to this download and installation guide .

How to begin working with XNACS1Lib: Assuming you know C# (or Java, or C++), we believe the easiest way to begin working with XNACS1Lib is:

  1. Follow the first two tutorials to understand the basics of how to use this library.
  2. Design/implement your own simple 2D interactive graphics application with simple colliding graphics objects.
  3. Read and follow the subsequent tutorials on the more involved topics (working with Audio and showing/hiding groups of primitives ).
  4. After you have some experience working with the library, you may want to refer to the complete library documentation: html-page or compiled html help file .

Keyboard mapping : If you do not have a XBOX 360 gamepad controller connected, you can use the keyboard and here is how the gamepad controller is mapped to the keyboard.


The Tutorials:


Additional Implementation Guides:

The following are detailed implementation guides for the XNA Game-Themed Assignments ( XGA ). However, these guides also serves as general examples of working with the XNACS1Lib Library.

References and Credits:


Project home page: The Game-Themed Introductory Programming Project.
Kelvin Sung
Computing and Software Systems
University of Washington, Bothell
ksung@u.washington.edu
Michael Panitz
Business And Information Technology
Cascadia Community College
mpanitz@cascadia.eduu

Microsoft Logo This work is supported in part by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871 and 16531.
2/8/2010