INFO 300
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Previous Readings |
SOCIAL RESPONSES TO COMPUTER TECHNOLOGY
(for lecture Thursday, November 7)
[pdf
version]
The readings below concern how the interface may elicit social responses
– of behavior, emotions, and personality – from users. In
your reading and note taking, consider how you might draw on these research
findings to design a voice interface. In lab on Wednesday,
you will work in teams to do such a design.
Nass, C., Moon, Y., Morkes, J., Kim, E., &
Fogg, B. J.
(1997). Computers
are social actors: A review of current research. In
B. Friedman (Ed.), Human Values and the Design of Computer Technology
(pp. 137-162).
Eisenberg, A. (2000, October 20). Mars and Venus, online. New York Times, p. D1, D11.
Reeves, B., & Nass, C. (2000). Perceptual bandwidth. Communications of the ACM, 43, 3, 65-70.
What Will Be. Chapter 3: Where person
meets machine (pp. 55-80).
Picard, R. W. (2000). Affective perception. Communications of the ACM, 43, 3, 50-51.
Kahn, P. H., Jr., Friedman, B., and Hagman, J. (2002). “I
care about him as a pal”: Conceptions of robotic pets in online AIBO discussion
forums. Extended Abstracts
of CHI 2002 (p. 632 – 633).