Assembly: XNACS1Lib (in XNACS1Lib.dll) Version: 1.0.0.0
Syntax
C# |
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public FireEmitter( Vector2 center, int initialParticleLife, float particleSize, string tex, Color defaultColor, float fireHeight, float fireWidth, Vector2 fireDirection ) |
Parameters
- center
- Type: Vector2
[Missing <param name="center"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]
- initialParticleLife
- Type: System..::..Int32
[Missing <param name="initialParticleLife"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]
- particleSize
- Type: System..::..Single
[Missing <param name="particleSize"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]
- tex
- Type: System..::..String
The texture for the fire particles
- defaultColor
- Type: Color
[Missing <param name="defaultColor"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]
- fireHeight
- Type: System..::..Single
The height of the fire
- fireWidth
- Type: System..::..Single
The width of the fire
- fireDirection
- Type: Vector2
The direction that the fire will travel in.