URBDP 573 Digital Design Practicum

Tutorial 4 - SketchUp / Massing and Terrain


Tutorial 4 - Part 1 (Basic SketchUp)

SketchUp is a simple, powerful tool for creating, viewing, and modifying 3D ideas quickly and easily. It was designed to offer the spontaneity of hand drawing with the speed and flexibility of digital media.

The following information helps you learn SketchUp more effectively.

Video Tutorials

Video Tutorials is perhaps the best way to learn SketchUp, You can view them directly through the Help Menu: Menu Access: ( Help > View Tutorials ). Your computer will try to go online and access streaming versions of the tutorials from the SketchUp web site.

Or you can go directly to the webpage listed below to access those Video Tutorials:

http://sketchup.google.com/training/videos.html

Written Tutorials

A SketchUP user guides (version 4) can be accessed here. It is a 394-page PDF file.

Context Help

Clicking on the Context Help button (the big question mark) in the Standard Toolbar and then immediately clicking on any tool button, dialog box, or menu command will open the online reference material to the appropriate topic.

The Status Bar

The Status Bar is located at the bottom edge of the SketchUp Drawing window. The left side displays tips about each drawing tool as well as special functions which are accessible via modifier keys. This is a great way to discover advanced capabilities within each of SketchUp tools.

Menus

Many commands in SketchUp are accessible via both tool buttons, as well as by the pull-down menu system. Scanning through the menu system can give you a good overview of SketchUp's features.


User Interface

Drawing WindowThe Drawing Window is where you create and visualize your model.

Title Bar
The Title Bar (at the top of the Drawing Window) contains the standard Windows controls (close, minimize, and maximize) on the right, and the name of the document open in the window. When you start SketchUp, a blank Drawing Window will appear, with the name Untitled.

Menus
Menus appear below the title bar. The majority of SketchUp's tools, commands, and settings are available through the menus.

Status Bar
The Status Bar is the long gray rectangular area at the bottom of the Drawing window.
The left side of the Status Bar provides command prompts and SketchUp status messages.

The right side of the status bar contains the Value Control Box (VCB). The VCB displays dimensional information while you draw, and can accept typed values as well.
The Value Control Box has two functions: The first is to dynamically display dimensional information, such as length or radius, for an object as you create or move it. The second is to override or re-specify the dimensions of geometry or values of a command.

Toolbars
The Toolbars, which appear below the menus and along the left side of the application, contain a user customizable set of tools and controls.

Standard Toolbar
The Standard Toolbar contains a variety of tools which help with file and drawing management, as well as shortcuts to printing and help operations.

Drawing Toolbar

The buttons on the Drawing Toolbar activate the Line Tool, Rectangle Tool, Circle Tool, Arc Tool, Polygon Tool, Freehand Tool, .

  • The Line Tool is used to draw single lines, multiple connected lines, or closed shapes. It may also be used to split faces or heal deleted faces.
  • The Rectangle Tool draws rectangular faces, specified by clicking at two opposite corners of the desired shape.
  • The Arc Tool is used to draw Arc entities, which are comprised of multiple connected straight line segments but can still be edited as an arc curve.
  • The Circle Tool is used to draw Circle Entities.
  • The Freehand Tool allows you to draw irregular, coplanar connected lines in the form of Polyline Curves or simpler Freehand Sketch Objects. These can be useful for representing contours or other organic shapes.
  • The Polygon Tool draws regular Polygon Entities inscribed within a circle with anywhere between 3 to 100 sides.

Precision Line Drawing
While you are drawing lines, the Value Control Box (VCB) at the bottom right corner of the SketchUp window displays the length of the line in your current document units. To specify a new length, type it in and tap the Enter key.

Drawing Lines by Inference
The Line Tool uses SketchUp's sophisticated geometric inference engine to help you place your lines in 3D space. The assumptions it makes are displayed in the Drawing Window as Inference Lines and Inference Points, which show precise alignment between the line you are drawing and the geometry of your model.

Construction Toolbar

Dimension Tool, Text Tool, Measure Tool, and Protractor Tool, Axes Tool, Section Plane Tool.

  • The Dimension Tool is used to place Dimension Objects in your model.
  • The Text Tool is used to insert Text Objects into your model.
  • The Tape Measure Tool performs a number of dimension-related operations. These include measuring the distance between two points, creating Construction Lines, and re-scaling an entire model to an exact dimension.
  • The Protractor Tool allows you to measure angles and create Construction Lines.
  • The Axes Tool is used to move, or reorient, the drawing axes within your model.
  • The Section Plane Tool is used to create Section Cut Effects within your models using Section Plane entities and section slices.


Edit Toolbar

The Edit Toolbar contains geometry modification tools.

  • The Offset Tool creates copies of co-planar lines and faces that are a uniform distance from the originals. You can offset edges of faces either inside the original face, or outside of it.
  • The Push/Pull Tool is used to distort and re-proportion faces of your model. Depending on the nature of geometry you use it on, it will displace, extrude, re-attach, and/or subtract faces. It is valuable both as a massing exploration tool and as a precise construction tool.
  • The Move/Copy Tool allows you to move, stretch and copy geometry. It can also be used to rotate Components.
  • Use the Rotate Tool to rotate drawing elements as well as single or multiple objects within a single rotation plane. Also, by selecting only a portion of an object, the Rotate Tool can be used to stretch and distort geometry.
  • The Scale Tool allows you to resize and stretch selected geometry relative to other elements in your SketchUp model.
  • The Follow Me Tool is used to extrude faces along a path such as an edge or line drawn with the freehand pencil.

Principal Toolbar

Principal tools are those tools that tend to be used most often in SketchUp.

  • The Select Tool allows you to specify which drawing entities to work with when using other tools or commands.
  • The Paint Bucket Tool is used to assign Materials (colors and/or textures) to entities in your model. You can use it to paint individual elements, fill a number of connected faces, or replace a material with another throughout your model.
  • The Eraser Tool is used primarily to delete edges, Construction Lines, and objects from the Drawing Window.

 

Selecting Single Entities
Use Select Tool and Click on the entity. The selected element or object becomes highlighted in yellow.

Window selection / Crossing selectionYou can use the Select Tool to drag a rectangular window to quickly select multiple elements
Please note that a rectangle drawn from left to right (Window selection) will select only drawing elements or objects fully contained within the selection window. Alternatively, a selection rectangle drawn from right to left (Crossing selection) will select any drawing elements or objects within the rectangle as well as any that are only partially within the rectangle.

You can also select with greater flexibility by using the Control and Shift modifier keys:

  • When you hold down the Control key, the Select Tool becomes additive, and only adds to the selection set.
  • By holding down Control and Shift simultaneously, you make the Select Tool subtractive, which means it
    will only remove geometry from the selection set.

Making and Editing Groups
Once you have created a selection set, you may want to preserve it for quick re-selection in the future by creating a Group. ( Edit > Group ) Once a group is defined, the elements within it become encapsulated so that selecting one will instantly select the entire group instead. This is a great way to speed selection of things like cars or trees.

Another advantage is that elements within a group become isolated from elements outside it so that they cannot be directly altered. The Explode command ( Edit > Group > Explode ) returns geometry back to normal edges and faces.

Stretching Geometry
When you move an element that is interconnected with others using the Move Tool, SketchUp will stretch geometry as necessary. You can move points, edges, and faces in this manner.

Repeating a Push/Pull Operation
Once you have performed a Push/Pull operation, you can have SketchUp automatically apply another Push/Pull of the same amount by double-clicking.


Camera and Walk Toolbar

The buttons on these two Toolbars activate Viewing Tools such as the Orbit Tool, Pan Tool, Look Around Tool, Walk Tool, Zoom Tool, Zoom Window Tool, Zoom Extents Tool, and the Undo View Change Tool.

  • The Orbit Tool rotates the camera about the model. This is most useful when viewing an object from the outside.
  • The Pan Tool moves the camera vertically and horizontally along the picture plane.
  • The Zoom Tool allows you to interactively zoom in and out of your current view, moving back and forth in a sense.
  • The Zoom Window Tool allows you to select a rectangular region to enlarge to fill your window.
  • The Zoom Extents Tool zooms your view to a distance which makes the whole model visible, and centers it in the drawing window.
  • The Previous Tool allows you to return to the last view of your model.
  • The Look Around Tool pivots the camera around a stationary point at the point of view. This is like standing still while turning your head to look around. You can look up and down as well as side to side.
  • The Walk Tool allows you to maneuver through your SketchUp model as if you were walking. Specifically, the Walk Tool fixes the point of view to a particular height, and then allows you to steer it around your model. The Walk Tool is available only when Perspective is enabled.
  • The Position Camera Tool is used to position the camera at a certain eye height such that you can check the line of sight of a model or walk through the model.

Viewing Your Model

SketchUp offers many viewing operation shortcuts:
First, a three-button scroll wheel mouse is key. The three most often used view tools : Orbit, Zoom, and
Pan, are accessible via the middle mouse scroll wheel at any time.

  • To Orbit: Press down on the wheel as you would a button and move the mouse.
  • To Zoom: Scroll the wheel up and down.
  • To Pan: Press down on the wheel and hold down the Shift key.

Using these methods is many times faster than clicking back and forth between view tool buttons on the Toolbar.


Display Modes Toolbar
The buttons on the Display Modes Toolbar are shortcuts to SketchUP's Display Options, including
wireframe, hidden line, shaded, shaded with textures, and X-ray transparency.


Views Toolbar
The buttons on the Views Toolbar are shortcuts to SketchUp'¡¦s Standard View Presets.

Layers Dialog Window
The Layers Dialog Window provides quick access to several often used layer operations: (Window > Layers)

  • Display the Current Layer
  • See What Layer an Entity is On
  • Change the Layer Assignment of Entities.
  • Bring up the Layers Manager.

Layers
In SketchUp, a layer is not so much a dimensional space as it is an attribute of geometry. Elements and objects on different layers remain fully interconnected with one another. This makes SketchUp layers useful primarily for visibility management, rather than as an organizational container.

Fortunately, Groups and Components DO encapsulate and separate geometry in a way that is congruent with other layer systems. You can achieve the same kind of layer behavior you may be accustomed to by first making groups or components BEFORE placing elements on different layers.


Shadow Settings Dialog Window
The Shadow Settings offers a compact way to control shadows. It includes a button to launch the full Sunlight and Shadows Options dialog box, a button to enable/disable shadows, and controls for setting the time of year and time of day. (Window > Shadow Settings)

Components

Components can be listed in, and inserted from, the Component Browser. To open the Browser, select Components from the Window Menu. ( Window > Components )

The Component Browser gives you access to the contents of SketchUp's Component Library, which includes a variety of pre-built Components that you may find useful in your models. You can select from the available libraries by selecting them from the list box at the top of the dialog box.

Inserting a Component
To insert a Component from the browser, click on its name and then click in the Drawing Window.

 

Sandbox tools

Sandbox tools are those tools used to create and manipulate large surfaces (TINs) in your models. These tools include the Sandbox From Scratch Tool, Sandbox From Contours Tool, Smoove Tool, Stamp Tool, and Drape Tool.

Enabling the Sandbox Tools
The sandbox tools do not appear in SketchUp by default, but can easily be enabled using the Extensions Manager (the Extensions panel of the Preferences dialog box). To enable the sandbox tools:

  1. Open the Extensions Manager (Window > Preferences > Extensions)
  2. Click the check box next to the extension that you want to enable.
  3. Click Ok


The short introduction provided above is meant to give you some quick reference and allow you to have a quick overview on the program. However, as mentioned before, more help is available online, including video tutorials and User Guides. We strongly suggest that, before proceeding to the exercise, you go to watch some of the video clips available online,


Tutorial 4 - Part 2 (Coverting GIS to SketchUp)

Your job in this exercise is to start to build a 3D model for your study area. The goal for Exercise 4 is to complete converting GIS to SketchUp and building the terrain model for the site.


Getting GIS layers ready

Before you proceed to export GIS maps to SketchUp, you have to have your basemap for the study area ready, which contains all the data layers you need for your project within only the district boundary of your study area - the University District. Remember Clipping?

For your project, you will need the following layers from WAGDA:

  • Under the subheading Property and Survey, download:
    • Building Outlines (bldg.zip)
  • Under the subheading Street Network and Geocoding, download:
    • Street Pavement Edges (paveedge.zip)
  • Under the subheading Older Datasets, download:
    • 10FT Contours (con10.zip)
  • Under the subheading Neighborhood Boundaries, download:
    • University District (unidstuc.zip)

Now open ArcMap, then add all four layers into a blank map,

CLIPPING FEATURES

Sometimes the acquired data sets cover a greater area than the user is interested in. For example, all the layers you have downloaded are for the entire Seattle area, but you are only interested in what is in U District.

The data set can be clipped to the area of interest by using features in one layer to clip the features in another layers. To do so, you will have to know about ArcToolbox.

ArcToolbox is the application that provides an environment for performing geographic information system (GIS) analysis. ArcToolbox allows the user to perform a variety of geoprocessing tasks including data conversion. To access ArcToolbox, click on the ArcToolbox icon in ArcMap.

To clip one layer based on another, the user must use Clip found in the Extract portion of Analysis Tools in ArcToolbox.

Now, for completing your exercise, you will have to clip all the layers: Bldg outlines, Street Pavement, and Contours, for the U District.

In the Clip dialogue box, you choose, each time, one of the Three layers as the Input Features, and choose the district boundary layer as the Clip Features, and name your output layer (output feature class, be sure to save as a shapefile), or just use default name, then you click OK to finish clipping. You will see that the output layer will be added into your map.

 

OK, now I assume that you all have done clipping and have a base map for your site. Let's move on.


GIS and SketchUp

OK, now let us get started to convert your GIS base map into a SketchUp model. But First, you have to make sure the ArcGIS plug-in has already installed in ArcMap. If so, you should be able to see an icon in the main toolbar when you open ArcMap.

If not, then first go to View > Toolbars, then check "SketchUp 5 Tools".

If still not see the icon, please go to Sketchup.com to download the plug-in, they provide an instruction showing you how to install it.
http://sketchup.google.com/download/plugins.html

OK, with ArcMap opened, now you can add the layers needed for 3-D modeling, you may need the following layers:
1. Building outlines - for buildings, of course
2. Contours - for building the terrain model
3. Street pavement edges - for showing the streets
4. The district boundary - for geographic reference

Look at the attribute tables and identify which field specifies building heights in the Building outlines layer? which one is for elevation in Contours layer?

Now use "Select Features" tool to select everything that you would like to bring in to SketchUp (you can use the tool to make a selection window that can contain everything on the map), make sure everything has been highlighted then click the GIS plug-in icon.

An Options window pops up, and you can set the options and tell SketchUp how to model your project. Set options for the following layers, for Building layer, check "Extrude by field", then choose "Apex" as the value. For Contours, check "Elevate by field" and choose "Elev". Hit Browse to locate your folder and give it a name meaningful to you. Click OK when you are done. SketchUp will launch automatically with all the models built for you.

Now it's SketchUp time.. you can now save your GIS map and close ArcMap.
Then switch to SketchUp, First, click "Zoom Extents" tool and then you should see the whole model, including buildings, contours, and the street edges.


Layers
Using Layers is very useful; Layers help you organize your model.
To turn on Layers dialog window, go to Window > Layers.
In the window, you can see all the GIS layers already there. Layer 0 is default, but nothing in there.


Terrain Modeling

Now we are going to build terrain model using contours. Make contours layer the active layer and make the rest of layers invisible.

The tool we are going to use is called "Sandbox", it is actually an extension, if you don't see the sandbox toolbar, then go to Window > Preferences , then click Extension and check Sandbox Tools.

Now with only the contours shown on the screen, use "Select" tool to select all the contours. (make a select window to cover all the contours)

Group / Ungroup (Explode)
Each single contour now is a group, we have to explode (ungroup) all the groups before you can use them to build the terrain. With all the contours (groups) selected, go to Edit, then all the way down to the bottom of the menu, then click Explode.

Now select all the contours again, then hit "From Contours" icon in the Sandbox toolbar to build the terrain model.

It may take a while.. when the process is done, select the entire terrain model using Select tool, then make the terrain a group by going to Edit > Make Group.

Now, you can paint the terrain model using a different color if you like. Click Paint Bucket tool (next to Select tool), in Materials window, select Colors in the drop-down menu, then pick a color you like to paint the terrain.


Street Pavement

The next step, is to make all the street edge lines marked onto the terrain, the Drape tool in the Sandbox toolbar is the one we are going to use.

Make the pavement layer active and the only one visible

Use Select tool to select all the pavement edges, again, you have to explode all the groups (File > Group > Explode), then with all the pavement lines selected, make all the lines a group (File > Make Group). Then with the group still selected (highlighted) use Move/Copy tool to move entire pavement group up, completely above the terrain model (You may later make the terrain model visible after moving the pavement edges to make sure all the edge lines are above the terrain). After you are done moving the pavement lines, use Select tool and click on any "blank" area to clear selection.

When you are moving a model, make sure you are on the correct direction, you can pay attention to the inference message SketchUp provides to you. For example, make sure you are on Blue Axis when moving the pavement group up.

Now, make the terrain layer the active layer (the contours), (because we want to mark all the street lines on the terrain), then click "Drape" tool, then click first on the "Street Pavement Group" (wait until computer responded), then click on the "Terrain model Group" (wait until computer responded). It may take a while to process the draping.

When the drapping is done, hide the street pavement layer (make it invisible), and make sure you are still on terrain layer (contours).

You may want to paint streets using a different color, but before you can do that, you have to select all the terrain (using Select tool) then right-click the mouse, in the menu, select Edit Group, this will allow you to access the original terrain group, you will have to put the mouse over the terrain then right-click again, then select Edit Group, this will allow you to access all the original street pavement edge lines and contours.

then you can paint all the surfaces that belong to streets in a different color (Paint Bucket tool).

After everything is done, just click any blank area to close the two Edit-group sessions.


Bring on Buildings

Just make the building layer visible, then you can see everything. You may now apply different colors to buildings in terms of their uses.


Google Earth (Optional)

Being able to bring your own SketchUp model into Google Earth is kind of cool, and it is very easy.
First, select all the buildings and explode them, you can then make all the building a group.
Then only show the layer(s) that has all the things you want to bring in to Google Earth, for example, you may turn off terrain.
Go to File > Export > 3D Model.. then in the dialog window, choose Google Earth as the export type, then hit Export

Google Earth will automatically launch and it will "fly" (yes! It flies through the globe) to your site.


Editing in ArcMap

If you think U District is still too big for you to do modeling, and you want to have an even smaller polygon to cover the area where you are really interested in, then you can make a polygon by yourself, and that has to do with Editing.

First, you have to add the editing toolbar into ArcMap. To add the Editor toolbar, Click the Editor Toolbar button on the ArcMap Standard toolbar to display the Editor toolbar. Then you may want to Click the toolbar's title bar and drag it to the top of the ArcMap application window, make it docked.

You can also add the Editor toolbar from the Tools menu. Click Tools and click Editor Toolbar. Or you can add it by clicking the View menu, clicking Toolbars, then checking Editor.

Something about Editing

All editing takes place within an edit session. The edits you make are immediately visible on your map but are not saved to the database until you choose to do so.

How to start and stop an edit session

To Start an edit session, Click the Editor menu in the Editor Toolbar, and click Start Editing. The Editor toolbar is now active.
To Save your edits in the middle of an edit session, Click the Editor menu, then Click Save Edits. Any edits you have made are saved to the database.
To Stop an edit session completely, Click the Editor menu and click Stop Editing, then Click Yes to save changes, Click No to quit without saving.

Task

There are several tasks you can perform during an edit session, but in your case, you will have to choose: Create New Feature.

The target layer

When you're creating a new feature, the target layer determines the layer where a new feature will stored. The Target Layer dropdown list (shown below) contains the names of all the layers in the datasets with which you're working. You must set the target layer whenever you create new features.

In your case, look for your district layer (Seattle Center - seactruc)) and set it as the target.

Creating new features

You can create three main types of features with the Editor toolbar: points, lines, and polygons, depending on the type of features in the target data layer.

In your case, you will have to create a polygon to specify your study area. To create a polygon, you must first create a sketch. A sketch is composed of all the vertices and segments of the feature. Vertices are the points at which the sketch changes direction, such as corners; segments are the lines that connect the vertices.

You can create a sketch by creating the vertices and segments that make up the features. Vertices are marked in green, with the last vertex added marked in red. The Sketch tool is the tool you will use most often to create a sketch.

More specifically, you use Sketch tool and left-click to place the green marks, which will eventually enclose a polygon, you double-click to place the last mark to finish sketching (you do NOT have to go back to click on the starting mark, only need FOUR marks to complete a Rectangle). Then you will see a new polygon has been created in your target layer. Stop this edit session and save your editing.


Now you will have to export this new polygon from the target layer and make it an individual layer. First, go to the Attribute Table of the target layer and then select the new polygon by clicking the arrow on the very left. With the new polygon selected, you can right-click on the target layer's name again and choose Data > Export Data..., then give it a name and put it into your folder. In the next dialog, choose to add the data to the map as a layer. Now you have a new data layer containing only one polygon, which specifies your study area.

Now you will have to start another edit session to DELETE the polygon you created before from the target layer. Because it should not be there at all.

In the edit session, you use Edit tool to select the new polygon , the hit the Delete key on the keyboard. Then end the edit session.

Now you can use your new layer to clip all the layers you need for your project.