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wworld.* |
wworld.ActorState | ||
public static final int |
ALIVE |
1 |
public static final int |
DEAD |
2 |
public static final int |
VICTORIOUS |
3 |
wworld.Directions | ||
public static final int |
DOWN |
4 |
public static final int |
LEFT |
3 |
public static final int |
RIGHT |
1 |
public static final int |
UP |
2 |
wworld.GridObjectType | ||
public static final int |
AGENT |
6 |
public static final int |
GOLD |
3 |
public static final int |
OBSTACLE |
4 |
public static final int |
PIT |
2 |
public static final int |
WALL |
5 |
public static final int |
WUMPUS |
1 |
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