A C D E F G I L M N O P R S T U V W

A

act(boolean) - Method in class wworld.Wumpus
 
act(int) - Method in class wworld.Agent
Acts out the actions taken by the agent, and also takes care of the agents' score.
Action - class wAction.Action.
Defines various actions for the Agent.
Action - class wworld.Action.
A class that defines the Actions allowed to the agents.
Action() - Constructor for class wAction.Action
 
Action() - Constructor for class wworld.Action
 
action(Event, Object) - Method in class wworld.projectFrame
Executes the start of the game and end of the game actions from the server GUI.
Actor - class wworld.Actor.
This class specializes the MovingObject class to include a State that each moving object can have.
Actor(int, int, int, int, int, String) - Constructor for class wworld.Actor
Constructor that takes in the ObjectType, GridLocation in terms of x and y, the orientation o, the id number of the Actor, and the name assigned to the actor.
ActorState - class wworld.ActorState.
An Actor is either an agent or a wumpus.
ActorState(int) - Constructor for class wworld.ActorState
Constructor for ActorState with setting of initial state of the Actor
addPropertyChangeListener(PropertyChangeListener) - Method in class wclient.GenericBean
 
addScoreForAction() - Method in class wworld.Agent
 
addScoreForDying() - Method in class wworld.Agent
 
addScoreForGold() - Method in class wworld.Agent
 
advanceDown() - Method in class wworld.GridPoint
Sets the attributes of this gridpoint to point to the location below it.
advanceLeft() - Method in class wworld.GridPoint
Sets the attributes of this gridpoint to point to the location to its left.
advanceRight() - Method in class wworld.GridPoint
Sets the attributes of this gridpoint to point to the location to its right.
advanceUp() - Method in class wworld.GridPoint
Sets the attributes of this gridpoint to point to the location to the location above it.
Agent - class wworld.Agent.
Defines the data and behaviour associated with an Agent.
AGENT - Static variable in class wworld.GridObjectType
 
Agent(int, GridPoint, int, int, String, int) - Constructor for class wworld.Agent
 
Agent(int, int, int, int, int, String, int) - Constructor for class wworld.Agent
Constructor.
ALIVE - Static variable in class wworld.ActorState
Describes the state of the actor when the actor is alive in the world.

C

calculateAvgScore() - Method in class wworld.ScoreKeeper
Calculates average score for the completed trials.
calculateStdDeviation() - Method in class wworld.ScoreKeeper
Calculates scores standard deviation for the completed trials.
checkAvailability() - Method in class wclient.Communicator
 
CLIMB - Static variable in class wAction.Action
 
CLIMB - Static variable in class wworld.Action
 
clone() - Method in class wworld.GridPoint
Returns an Object that is a copy of this grid point object.
Communicator - class wclient.Communicator.
This Class is responsible for all the communications setup on the client-side between the client and server.
Communicator - class wworld.Communicator.
 
Communicator() - Constructor for class wclient.Communicator
 
Communicator() - Constructor for class wworld.Communicator
 
Communicator(String, int) - Constructor for class wclient.Communicator
 
createAgentImage(int, int, int) - Method in class wworld.Percept
 
createConnection() - Method in class wclient.Communicator
 
createGoldImage(int, int) - Method in class wworld.Percept
 
createObstacleImage(int, int) - Method in class wworld.Percept
 
createPitImage(int, int) - Method in class wworld.Percept
 
createWumpusImage(int, int, int) - Method in class wworld.Percept
 

D

DEAD - Static variable in class wworld.ActorState
Describes the state of the actor when the actor is dead in the world.
decrementArrowCount() - Method in class wworld.Agent
 
die(GridPoint) - Method in class wworld.Agent
Handles the agent status and statistics when he dies.
Directions - class wworld.Directions.
This class is used to describe the directions in which the moving objects in the World can face.
Directions(int) - Constructor for class wworld.Directions
Constructor for the facing or directions
displayWorld(Vector[][], Vector) - Method in class wworld.projectFrame
Displays the world and objects within the world.
doAction(Agent, Percept, int) - Method in class wworld.GameServer
Performs the action specified by the agent, and sets the necessary variable in the Percept.
DOWN - Static variable in class wworld.Directions
 

E

END_SIMULATION - Static variable in class wAction.Action
 
END_SIMULATION - Static variable in class wworld.Action
 
END_TRIAL - Static variable in class wAction.Action
 
END_TRIAL - Static variable in class wworld.Action
 
Environment - class wworld.Environment.
This class contains the information about the objects and agents that are contained within the wumpus world grid.
Environment() - Constructor for class wworld.Environment
Constructor

F

findAction(Environment) - Method in class wworld.Wumpus
 
findGotoAction(Environment) - Method in class wworld.Wumpus
 
findNewLoc() - Method in class wworld.Wumpus
 
findRandomAction(Environment) - Method in class wworld.Wumpus
 
findSpinAction() - Method in class wworld.Wumpus
 
findStayAction() - Method in class wworld.Wumpus
 
findWalkAction(Environment) - Method in class wworld.Wumpus
 
fireChanges(TransferPercept) - Method in class wclient.PerceptKeeperBean
 
Frame1 - class wclient.Frame1.
Frame Displaying the normal percepts and the natural language hint.
Frame1() - Constructor for class wclient.Frame1
 
Frame2 - class wclient.Frame2.
Window displaying the Image Percepts of the agent.
Frame2() - Constructor for class wclient.Frame2
 

G

GameClient - class wclient.GameClient.
This class is responsible for the working of the client.
GameClient() - Constructor for class wclient.GameClient
 
GameServer - class wworld.GameServer.
The gameserver object controls the overall simulation of the wumpus world.
GameServer(Environment, int, int, Vector, int, projectFrame) - Constructor for class wworld.GameServer
 
generateRandWorld(int, int) - Static method in class wworld.WorldApplication
Generates a random world when called.
GenericBean - class wclient.GenericBean.
 
GenericBean() - Constructor for class wclient.GenericBean
 
getAction(Socket, ObjectInputStream) - Method in class wworld.GameServer
Does the necessary communication with the client and gets the action specified by the clients.
getActionTaken() - Method in class wclient.PerceptKeeperBean
 
getActionTaken() - Method in class wPercept.TransferPercept
 
getActorId() - Method in class wworld.Actor
Returns the ID of the Actor as an integer.
getActorName() - Method in class wworld.Actor
Returns the Name of the actor.
getActorState() - Method in class wworld.ActorState
Returns the State of the Actor.
getArrowCount() - Method in class wworld.Agent
 
getAverageScore() - Method in class wPercept.TransferPercept
 
getAverageScore() - Method in class wworld.ScoreKeeper
 
getBreeze() - Method in class wclient.PerceptKeeperBean
 
getBreeze() - Method in class wPercept.TransferPercept
 
getBump() - Method in class wclient.PerceptKeeperBean
 
getBump() - Method in class wPercept.TransferPercept
 
getFacing() - Method in class wworld.Directions
Returns the direction that is represented by the object.
getGameEnd() - Method in class wworld.projectFrame
Returns TRUE if the gameEnd is TRUE.
getGameStart() - Method in class wworld.projectFrame
Returns TRUE if the game start button has been pressed.
getGlitter() - Method in class wclient.PerceptKeeperBean
 
getGlitter() - Method in class wPercept.TransferPercept
 
getGoldCount() - Method in class wworld.Agent
 
getGridImage() - Method in class wworld.Environment
Returns the gridImage representing the Wumpus World environment.
getHint() - Method in class wclient.PerceptKeeperBean
 
getHint() - Method in class wPercept.TransferPercept
 
getHint() - Method in class wworld.Percept
 
getImageHeight() - Method in class wPercept.TransferPercept
 
getImageHeight() - Method in class wworld.Percept
Returns the height of the image being sent to the agent.
getImagePixels() - Method in class wPercept.TransferPercept
 
getImagePixels() - Method in class wworld.Percept
Returns the array containing pixel values of the image being sent as a percept to the client.
getImageWidth() - Method in class wPercept.TransferPercept
 
getImageWidth() - Method in class wworld.Percept
Returns the width of the image being sent to the agent.
getInputStream() - Method in class wclient.Communicator
 
getLocation() - Method in class wworld.GridObject
Returns the current location of the gridObject
getMode() - Method in class wworld.Wumpus
Returns the mode of a wumpus.
getNumArrow() - Method in class wclient.PerceptKeeperBean
 
getNumArrow() - Method in class wPercept.TransferPercept
 
getNumGold() - Method in class wclient.PerceptKeeperBean
 
getNumGold() - Method in class wPercept.TransferPercept
 
getObjectAtLocation(int, int) - Method in class wworld.Environment
Returns the vector of objects at grid location (x, y).
getObjectType() - Method in class wworld.GridObjectType
 
getOrientation() - Method in class wworld.MovingObject
Returns the current direction of the object as integer.
getOrientationDirection() - Method in class wworld.MovingObject
Returns the current direction of the object as Directions.
getOrigLocation() - Method in class wworld.GridObject
Returns original location of the gridObject
getOrigOrientation() - Method in class wworld.MovingObject
Returns the original direction or facing of the object.
getPtX() - Method in class wworld.GridPoint
Returns the horizontal position of the location represented by this GridPoint.
getPtY() - Method in class wworld.GridPoint
Returns the vertical position of the location represented by this GridPoint.
getScore() - Method in class wclient.PerceptKeeperBean
 
getScore() - Method in class wPercept.TransferPercept
 
getScore() - Method in class wworld.Agent
 
getScream() - Method in class wclient.PerceptKeeperBean
 
getScream() - Method in class wPercept.TransferPercept
 
getSize() - Method in class wworld.Environment
Returns the dimension of the world.
getState() - Method in class wworld.Actor
Returns the State of the Actor as being ActorState.ALIVE, ActorState.DEAD or ActorState.VICTORIOUS.
getStatus() - Method in class wclient.PerceptKeeperBean
 
getStatus() - Method in class wPercept.TransferPercept
 
getStdDeviation() - Method in class wPercept.TransferPercept
 
getStdDeviation() - Method in class wworld.ScoreKeeper
 
getStench() - Method in class wclient.PerceptKeeperBean
 
getStench() - Method in class wPercept.TransferPercept
 
getType() - Method in class wworld.WorldObject
 
getWumpusAt(GridPoint) - Method in class wworld.Environment
Returns an integer indicating the position of a wumpus at a certain gridpoint, if at all the location contains a wumpus.
getWumpusFacing(GridPoint) - Method in class wworld.Environment
Returns the direction or facing of the wumpus if there is a wumpus at (x, y).
GOFORWARD - Static variable in class wAction.Action
 
GOFORWARD - Static variable in class wworld.Action
 
Gold - class wworld.Gold.
Class specifying object of type Gold.
GOLD - Static variable in class wworld.GridObjectType
 
Gold(int, int) - Constructor for class wworld.Gold
 
GOTO_GOLD - Static variable in class wworld.WumpusMode
 
GOTO_PIT - Static variable in class wworld.WumpusMode
 
GRAB - Static variable in class wAction.Action
 
GRAB - Static variable in class wworld.Action
 
GridObject - class wworld.GridObject.
Class specifying gridobject.
GridObject(int, int, int) - Constructor for class wworld.GridObject
Constructor with setting of object type, location and original location
GridObjectType - class wworld.GridObjectType.
This class describes the kinds of objects that can reside in the wumpus world.
GridObjectType(int) - Constructor for class wworld.GridObjectType
 
GridPoint - class wworld.GridPoint.
Class specifying object representing each GridPoint in the world.
GridPoint() - Constructor for class wworld.GridPoint
 
GridPoint(int, int) - Constructor for class wworld.GridPoint
 

I

ImagePanel - class wclient.ImagePanel.
 
ImagePanel() - Constructor for class wclient.ImagePanel
 
incrementGoldCount() - Method in class wworld.Agent
 
InputTaker - class wInput.InputTaker.
 
InputTaker() - Constructor for class wInput.InputTaker
 
isAgentDoneLastTime() - Method in class wworld.Agent
 
isBreeze() - Method in class wworld.Percept
Returns true if the agent feels a breeze.
isBump() - Method in class wworld.Percept
Returns true if the agent bumped into a wall in the previous step.
isDeadly(GridPoint) - Method in class wworld.Environment
Determines if a grid location is deadly for any agent entering it.
isGlitter() - Method in class wworld.Percept
Returns true if the agent senses a glitter.
isGoldAt(GridPoint) - Method in class wworld.Environment
Returns true if there is gold at the grid location gp.
isGoldAt(int, int) - Method in class wworld.Environment
Returns true if there is gold at the location (x,y)
isObstacleAt(int, int) - Method in class wworld.Environment
Returns true if there is a obstacle at location (x, y).
isPitAt(int, int) - Method in class wworld.Environment
Returns true if there is a pit at location (x, y).
isPitNear(GridPoint) - Method in class wworld.Environment
Returns true if there is a pit in the 4 squares surrounding the grid point.
isScream() - Method in class wworld.Percept
Returns true if the agent hears a wumpus die.
isStench() - Method in class wworld.Percept
Returns true if the agent smells the wumpus.
isValid(GridPoint) - Method in class wworld.Environment
Determines whether a given gridpoint is within the bounds of the world.
isWumpusAt(int, int) - Method in class wworld.Environment
Returns true if there is a wumpus at (x, y).
isWumpusNear(GridPoint) - Method in class wworld.Environment
Returns true if there is a wumpus in the 4 squares surrounding the grid point.

L

LEFT - Static variable in class wworld.Directions
 

M

main(String[]) - Static method in class wclient.GameClient
 
main(String[]) - Static method in class wworld.WorldApplication
 
makeImage(TransferPercept) - Method in class wclient.Frame2
 
makePropString(TransferPercept) - Method in class wclient.PerceptKeeperBean
 
makeSocket(int) - Method in class wworld.WorldApplication
Sets up communication mechanism on the server side.
manualPlay() - Method in class wclient.Player
 
MAXSTEPS - Static variable in class wworld.GameServer
Maximum number of steps allowed for each trial
move() - Method in class wworld.MovingObject
Performs the move action (going forward action).
moveforward(GridPoint) - Method in class wworld.Wumpus
 
MovingObject - class wworld.MovingObject.
The class specifying object MovingObject.
MovingObject(int, int, int, int) - Constructor for class wworld.MovingObject
Constructor

N

NO_ACTION - Static variable in class wAction.Action
 
NO_ACTION - Static variable in class wworld.Action
This variable is used internally by the simulator.The client is advised not to use this action.
NO_OP - Static variable in class wAction.Action
 
NO_OP - Static variable in class wworld.Action
This variable is used by the simulator to indicate that the client did not send any action
Notes - class wworld.Notes.
 
Notes() - Constructor for class wworld.Notes
 

O

Obstacle - class wworld.Obstacle.
Class specifying object of type Obstacle.
OBSTACLE - Static variable in class wworld.GridObjectType
 
Obstacle(int, int) - Constructor for class wworld.Obstacle
 

P

paint(Graphics) - Method in class wclient.Frame2
 
paintImage() - Method in class wclient.Frame2
 
pcs - Variable in class wclient.GenericBean
 
perceive(Environment, GridPoint, int, Vector, TransferPercept) - Method in class wworld.Percept
Used to set the percepts for each agent depending on their position and orientation in the grid.
Percept - class wworld.Percept.
Specifies the object containing various percepts.
Percept(int) - Constructor for class wworld.Percept
Constructor.
PerceptKeeper - class wclient.PerceptKeeper.
Responsible for keeping any transferpercept objects that may appear on the socket, so that they may be accessed by the agent at any time.
PerceptKeeper(Communicator) - Constructor for class wclient.PerceptKeeper
 
PerceptKeeperBean - class wclient.PerceptKeeperBean.
Responsible for keeping any transferpercept objects that may appear on the socket, so that they may be accessed by the agent at any time.
PerceptKeeperBean(Communicator) - Constructor for class wclient.PerceptKeeperBean
 
Pit - class wworld.Pit.
Class specifying Pit object.
PIT - Static variable in class wworld.GridObjectType
 
Pit(int, int) - Constructor for class wworld.Pit
 
Player - class wclient.Player.
 
Player(int, Communicator) - Constructor for class wclient.Player
 
playGame1(Vector, Vector, Vector, projectFrame, int, int) - Method in class wworld.GameServer
Conducts the simulation from beginning to the end of current trial.
printAction(int) - Static method in class wAction.Action
 
printEnvironment() - Method in class wworld.Environment
Prints out the summary of the environment on standard output.
printPrompt(String) - Static method in class wInput.InputTaker
 
printPrompt(String) - Static method in class wworld.GameServer
prints the prompt
printStats() - Method in class wworld.WorldApplication
 
printStats() - Method in class wworld.GameServer
Prints all the statistics for each agent at the end of each trial, and at the end of all the trials.
process(TransferPercept, Frame1, Frame2) - Method in class wclient.Player
 
processWumpi() - Method in class wworld.Environment
Positions the wumpii to their next calculated location.
projectFrame - class wworld.projectFrame.
Class specifying the grapical component of the server side.
projectFrame() - Constructor for class wworld.projectFrame
Constructor.

R

RANDOM - Static variable in class wworld.WumpusMode
 
readImage(FileInputStream, int, int) - Method in class wworld.Percept
Reads the image from a file given that the file contains an image in ascii PPM format.
readInformation() - Method in class wclient.Communicator
 
readIntFromStream() - Method in class wclient.Communicator
 
readLine() - Static method in class wInput.InputTaker
 
readLine() - Static method in class wworld.GameServer
Reads a line from the standard input
readLine(String) - Static method in class wInput.InputTaker
 
readLine(String) - Static method in class wworld.GameServer
 
readWorld(BufferedReader) - Method in class wworld.Environment
Reads in the environment from the input stream in and sets the gridimage according to the objects in the world
readWorldFromFile(Environment, BufferedReader) - Method in class wworld.WorldApplication
Reads in the wumpus world from the file.
readWorldFromFile(String) - Method in class wworld.Environment
Populates the environment after reading it from file.
removeGoldAt(GridPoint) - Method in class wworld.Environment
Removes gold pieces at location gp.
removePropertyChangeListener(PropertyChangeListener) - Method in class wclient.GenericBean
 
reset() - Method in class wworld.WorldObject
 
reset() - Method in class wworld.Agent
Used to reset the agent parameters at the end of every trial.
reset(Environment, int) - Method in class wworld.GameServer
Used to reset attributes at the end of a game.
resetCounter(int) - Method in class wclient.Player
 
retrievePercept() - Method in class wclient.PerceptKeeperBean
 
RIGHT - Static variable in class wworld.Directions
 
run() - Method in class wclient.PerceptKeeperBean
 
run() - Method in class wclient.PerceptKeeper
 

S

ScoreKeeper - class wworld.ScoreKeeper.
Keeps track of the score statistics for each agent.
ScoreKeeper(int) - Constructor for class wworld.ScoreKeeper
Constructor.
sendIntToStream(Socket, ObjectInputStream, ObjectOutputStream, int) - Method in class wworld.GameServer
Sends an integer over the socket connection to the client.
sendToStream(Socket, ObjectOutputStream, Object) - Method in class wworld.GameServer
Sends the specified obj over the socket to the specified client.
setActionTaken(int) - Method in class wPercept.TransferPercept
 
setActorState(int) - Method in class wworld.ActorState
Returns the State of the Actor.
setAgentDoneLastTime(boolean) - Method in class wworld.Agent
 
setAgentStatusText(String) - Method in class wclient.Frame1
 
setArea() - Method in class wclient.Frame1
 
setArrowText(String) - Method in class wclient.Frame1
 
setAverageScore(double) - Method in class wPercept.TransferPercept
 
setBreezeText(String) - Method in class wclient.Frame1
 
setBumpedLastTime() - Method in class wworld.Percept
Used to indicate that in the last step, the agent tried to walk into a wall or an obstacle.
setBumpText(String) - Method in class wclient.Frame1
 
setCurrentStep(int) - Method in class wworld.projectFrame
Sets the current step number display on the server GUI.
setCurrentTrial(int) - Method in class wworld.projectFrame
Sets the current Trial number display on the server GUI.
setFacing(int) - Method in class wworld.Directions
Used to set the facing represented by this object.
setGameEnd(boolean) - Method in class wworld.projectFrame
Sets the end of the game attribute gameEnd.
setGameStart(boolean) - Method in class wworld.projectFrame
Sets start of the game attribute gameStart.
setGlitterText(String) - Method in class wclient.Frame1
 
setGoldPiecesText(String) - Method in class wclient.Frame1
 
setGridPoint(GridPoint) - Method in class wworld.GridPoint
Sets the attributes of this GridPoint to be the same as those of the GridPoint passed to it.
setGridPoint(int, int) - Method in class wworld.GridPoint
Sets the attributes to the indicated new values.
setHint(String) - Method in class wPercept.TransferPercept
 
setHintPanel() - Method in class wclient.Frame1
 
setHintText(String) - Method in class wclient.Frame1
 
setImage(Image) - Method in class wclient.Frame2
 
setImage(int[][][], int, int) - Method in class wPercept.TransferPercept
 
setLastActionText(String) - Method in class wclient.Frame1
 
setLocation(GridPoint) - Method in class wworld.GridObject
Sets the location of the gridObject to the gridpoint specified.
setLocation(int, int) - Method in class wworld.GridObject
Sets the location of the gridObject to the location (x,y) specified.
setMaxSteps(int) - Method in class wworld.projectFrame
Sets the maximum number of steps display on server GUI.
setMenu() - Method in class wclient.Frame1
 
setNumArrow(int) - Method in class wPercept.TransferPercept
 
setNumGold(int) - Method in class wPercept.TransferPercept
 
setNumTrials(int) - Method in class wworld.projectFrame
Sets total number of Trials display on the server GUI.
setOrientation(int) - Method in class wworld.MovingObject
Sets the direction or facing of the object.
setPercept(boolean, boolean, boolean, boolean, boolean) - Method in class wPercept.TransferPercept
 
setPerceptPanel() - Method in class wclient.Frame1
 
setPtX(int) - Method in class wworld.GridPoint
Used to set the x position of this Object.
setPtY(int) - Method in class wworld.GridPoint
Used to set the y position of this object.
setScore(int) - Method in class wPercept.TransferPercept
 
setScoreText(String) - Method in class wclient.Frame1
 
setScreamText(String) - Method in class wclient.Frame1
 
setSize(int) - Method in class wworld.Environment
Sets the size of the world.
setState(int) - Method in class wworld.Actor
Allows the simulator to set the State of the Actor.
setStatus(int) - Method in class wPercept.TransferPercept
 
setStatusPanel() - Method in class wclient.Frame1
 
setStdDeviation(double) - Method in class wPercept.TransferPercept
 
setStenchText(String) - Method in class wclient.Frame1
 
setTargetLoc(GridPoint) - Method in class wworld.Wumpus
 
setWorldSize(int) - Method in class wworld.projectFrame
Sets the Wumpus world size.
setWumpusDiedLastTime() - Method in class wworld.Percept
Used to indicate that in the last step, the agent shot a wumpus.
setWumpusTargets() - Method in class wworld.Environment
Sets targets for wumpii which have a mode that requires them to move to other locations with specific properties.
SHOOT - Static variable in class wAction.Action
 
SHOOT - Static variable in class wworld.Action
 
shootAtWumpus(GridPoint, int) - Method in class wworld.Environment
Processes the shooting of a wumpus from a location pt by an agent.
SIT - Static variable in class wAction.Action
 
SIT - Static variable in class wworld.Action
 
SPIN - Static variable in class wworld.WumpusMode
 
stackPlay() - Method in class wclient.Player
 
START_GAME - Static variable in class wAction.Action
 
START_GAME - Static variable in class wworld.Action
 
statusDisplay(TransferPercept) - Method in class wclient.Player
 
STAY - Static variable in class wworld.WumpusMode
 

T

toString() - Method in class wworld.GridPoint
Represents this object as a String of the form (x, y).
toString() - Method in class wworld.GridObjectType
Returns an String according to the type of the object.
toString() - Method in class wworld.Directions
Returns the direction or facing of the object as String.
toString() - Method in class wworld.ActorState
Returns the state of the actor as a string alive, dead or victorious
toString(int) - Static method in class wworld.WumpusMode
 
toString(int) - Method in class wworld.Action
Describes the action as a String.
TransferPercept - class wPercept.TransferPercept.
Class whose objects are communicated between the server and clients.
TransferPercept() - Constructor for class wPercept.TransferPercept
 
TURN_LEFT - Static variable in class wAction.Action
 
TURN_LEFT - Static variable in class wworld.Action
 
TURN_RIGHT - Static variable in class wAction.Action
 
TURN_RIGHT - Static variable in class wworld.Action
 
turnLeft() - Method in class wworld.MovingObject
Performs the left turn and sets the new location and orientation of the object.
turnRight() - Method in class wworld.MovingObject
Performs the right turn and sets the new location and orientation of the object.

U

UP - Static variable in class wworld.Directions
 
updateDisplay(TransferPercept) - Method in class wclient.Frame1
 

V

VICTORIOUS - Static variable in class wworld.ActorState
Describes the state of the agent when the agent has climbed out of the cave alive.

W

wAction - package wAction
 
WALK - Static variable in class wworld.WumpusMode
 
WALL - Static variable in class wworld.GridObjectType
 
wclient - package wclient
 
wInput - package wInput
 
WorldApplication - class wworld.WorldApplication.
Class responsible for the simulation setup, start, end and command line arguments.
WorldApplication() - Constructor for class wworld.WorldApplication
 
WorldObject - class wworld.WorldObject.
Class representing a generic object in the wumpus world.
WorldObject(int) - Constructor for class wworld.WorldObject
 
wPercept - package wPercept
 
writeInformation(Object) - Method in class wclient.Communicator
 
writeInt(int) - Method in class wclient.Communicator
 
Wumpus - class wworld.Wumpus.
Class Responsible for the behaviour of a Wumpus.
WUMPUS - Static variable in class wworld.GridObjectType
 
Wumpus(int, int, int, int, int, String, String) - Constructor for class wworld.Wumpus
Constructor
WumpusMode - class wworld.WumpusMode.
Defines the various modes that any Wumpus can have.
WumpusMode() - Constructor for class wworld.WumpusMode
 
wworld - package wworld
 

A C D E F G I L M N O P R S T U V W