Package wworld

Class Summary
Action A class that defines the Actions allowed to the agents.
Actor This class specializes the MovingObject class to include a State that each moving object can have.
ActorState An Actor is either an agent or a wumpus.
Agent Defines the data and behaviour associated with an Agent.
Communicator  
Directions This class is used to describe the directions in which the moving objects in the World can face.
Environment This class contains the information about the objects and agents that are contained within the wumpus world grid.
GameServer The gameserver object controls the overall simulation of the wumpus world.
Gold Class specifying object of type Gold.
GridObject Class specifying gridobject.
GridObjectType This class describes the kinds of objects that can reside in the wumpus world.
GridPoint Class specifying object representing each GridPoint in the world.
MovingObject The class specifying object MovingObject.
Notes  
Obstacle Class specifying object of type Obstacle.
Percept Specifies the object containing various percepts.
Pit Class specifying Pit object.
projectFrame Class specifying the grapical component of the server side.
ScoreKeeper Keeps track of the score statistics for each agent.
WorldApplication Class responsible for the simulation setup, start, end and command line arguments.
WorldObject Class representing a generic object in the wumpus world.
Wumpus Class Responsible for the behaviour of a Wumpus.
WumpusMode Defines the various modes that any Wumpus can have.