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TAPESTRY: The Art of Representation and Abstraction

Radiosity Rendering



radiosity_rz.fzb.jpg
This is the baseline image, created using Renderzone (full z-buffer) rendering.

radiosity_flat.jpg
This is the "un-smoothed" result of a radiosity rendering, in which each computational 'patch' or area of the model is rendered with a simple (uniform) color. It reveals the surface subdivision which is characteristic of radiosity renderings. It also clearly shows the color bleed of diffuse inter-reflection.

radiosity_rad+fzb.jpg
This is a "finished" radiosity rendering, produced as a renderzone (full z-buffer) rendering from the "un-smoothed" results shown above. By treating the smaller triangles as if they were part of a smooth (curved) surface and interpolating colors across the boundaries, the discrete nature of this calculation is minimized.

Last updated: April, 2014

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