TAPESTRY: The Art of Representation and Abstraction
Radiosity Rendering
radiosity_rz.fzb.jpg
This is the baseline image, created using Renderzone (full z-buffer) rendering.
radiosity_flat.jpg
This is the "un-smoothed" result of a radiosity rendering, in which each computational 'patch' or area of the model is rendered
with a simple (uniform) color. It reveals the surface subdivision which is characteristic
of radiosity renderings. It also clearly shows the color bleed of diffuse inter-reflection.
radiosity_rad+fzb.jpg
This is a "finished" radiosity rendering, produced as a renderzone (full z-buffer) rendering from the "un-smoothed"
results shown above. By treating the smaller triangles as if they were part of a smooth (curved) surface and interpolating colors across the boundaries, the
discrete nature of this calculation is minimized.