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TAPESTRY: The Art of Representation and Abstraction

arch 481: 3d Modeling and Rendering


In principle, an animation consists of a series of completely separate image frames, each of which is displayed in sequence to create the illusion of motion. In practice, large sections of one frame may be unchanged from the previous frame, and human eyes don't detect small discrepancies between frames that aren't visible for long. This creates an opportunity to save space in the animation file through various "compression" strategies. This series of small movies lets you see the visual and filesize implications of various compression algorithms.

Animation/Millions of colors

1,601,847 bytes
More
same CODEC, different numbers of colors
Cinepak/Millions of colors

245,289 bytes
More
same CODEC, different numbers of colors and 'quality' settings
DV-PAL/Millions of colors

5,331,741 bytes
Graphics/Millions of colors

438,800 bytes
Micro-RLE/Millions of colors

747,391 bytes
Mot-JPG-A/Millions of colors

1,167,581 bytes

Last updated: April, 2014

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