TAPESTRY: The Art of Representation and Abstraction
Rhino + V-Ray: Procedural Textures
Assigning Procedural Textures
![](g.invis/procedural0.png)
In the Properties > Material dialog, click the triangle next to Color in the Basic Settings. From the popup menum sekect Change Texture.... This will bring up the next dialog box...
The "Types" Dialog
![](g.invis/procedural2.png)
In this dialog box you can select among the various types of Rhino textures, many of which are procedural. In this example, I picked Granite, which brings up the next dialog ...
The "Granite" Procedural Texture
![](g.invis/procedural3.png)
The texture gives you control over the two colors (black and gray by default), plus controls for "Size", "Spot size", and "Blending". Use these to build a customized texture. Use the "traditional" texture map controls to control the size, orientation, etc.
Last updated: October, 2014