TAPESTRY: The Art of Representation and Abstraction
Whirlwind Premiere
Scaling Clips to Fit
- Drag it from your assets list to the time line; if necessary, scrub the now-point so that it is over the clip, causing it to appear in the preview window; click on the clip in the preview window--it will display corner handles and a midpoint 'target'; drag one of the corners of the clip until it is the size you want.
- If you pull up the in the "Effect controls" tab in the clip preview window and expand the "Motion" area, you'll see that the clip "scale" attribute is a number > 100%. This is the second way you can set the size ... select the number and type in a new value. If this is done WITHOUT activating animation on the attribute (i.e. without clicking the stopwatch), you get global control of the attribute.
- The last way to do it is to right click the clip in the timeline, and pick "Scale to frame size" in the pop-up menu.
- (ok, I found another) ... Select multiple assets in Asset list, Select menu item "Clip > Video options > Scale to frame size". This appears to work for all selected assets, as an asset edit (not an instance edit).
There's a pretty good chance that your image material is not all the same resolution as you need for the movie. Fortunately, Premiere will take care of much re-sizing for you (scaling DOWN). However, there are some limitations...
First, "Fit" (in the right-hand sequence preview window) appears to mean "scale large images down to make them fit, but leave small images floating in the center of the window." Often that is just fine, but now and then you need to make things bigger rather than smaller, so that won't do what you need.
To scale an individual image (or movie) up (or down, actually), I found three ways...
These changes affect the single instance of the clip in the timeline.
Running Clips Backwards
To play a clip backwards, right click on it in the timeline and select "speed/duration" from the pop-up menu. In the resulting dialog, pick "reverse speed".
Last updated: April, 2014